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Batomon Showdown Tier Lists — Batomon & Trainer Rankings

Batomon Showdown Trainer Tier List — Pantra & Jinto (Patch 1.5.1)

Painter tops the community trainer tier list, tiers split by Pantra and Jinto — the official 1.5.0 pass buffed six underperforming trainers.

9/27/2026 1.5.1 Last updated: 11/12/2026 22 min read

FAQ

How many trainers are in Batomon Showdown?
Fourteen names are on record from official sources: six added in the 1.0 notes (Twins, Gentleman, Painter, Burglar, Scavenger, Black Belt), three documented in the April demo devlog (Monster Ranger, Rich Lady, Youngster), three readable on the demo's trainer select screen (Redhead, Swim Coach, Bug Catcher), Chef from the Steam store description — and the Smuggler, added by patch 1.2.0 on September 30, 2026. The September community board lists 22, and the full in-game roster is larger still — collection is ongoing.
Can you reroll your starting trainer?
No reroll exists as of patch 1.2.0. A September 25 Steam discussion titled "Please let us reroll the starting trainers" asked for exactly that — "sometimes the selection is so ass that my soul leaves my body" — but most replies argued the better fix is balancing weak trainers so rerolls aren't wanted. The 1.1.0 patch touched the trainer select screen (adding Batopedia, Settings and Quit buttons), and the 1.2.0 notes contain no reroll either.
Who is the best trainer in the game?
By the September community board: Painter — "the best trainer in the game, bar none" — with Twins ("the only trainer I'd claim rivals the Painter") and Lucky Girl also rated S. That is one player's list refined by its comment section, not an official rating, and the same thread insists the answer changes by region: Shopkeeper and Musician jump to S in Pantra, while Gentleman and Scavenger climb in Jinto.
What does the Painter trainer do in Batomon Showdown?
No ability text has ever been published. The 1.0.0 notes add Painter by name among six new trainers, and their only other mention groups her with Chef and the type-granting events as sources of Batomon "additional types" — the closest official description that exists. The community board ranks her the best trainer in the game and every endorsement says the same thing in different words: the extra types feed type-stacking, multicast chains and the unverified Opalion one-shot line. Patch 1.3.0 (October 6) is the third straight patch not to touch her.
Why rank trainers separately for Pantra and Jinto?
Because the thread's own comment section demands it — "You can't just make a tier list of both regions at the same type, the tiers change a lot depending on which one" — and backs it with concrete splits: Musician is called S tier in Pantra and bottom-tier in Jinto, Scavenger A tier in Jinto and D tier in Pantra. The regions have separate monster pools, so the same trainer ability feeds different engines.
Is this trainer tier list official?
No. The developer publishes balance notes and quality-of-life changes, never trainer ratings. The official record covers names and, for a few trainers, exact ability text: six new trainers named in the 1.0.0 notes, ability lines for Monster Ranger, Rich Lady and Youngster in the demo devlog, and three starter cards readable in the free demo build. Everything S-through-F on this page is community-sourced.

Which trainer should you pick in patch 1.3.0?

The community’s September board for Batomon Showdown ranks Painter the best trainer in the game — “I genuinely believe she is the best trainer in the game, bar none” — with Twins and Lucky Girl beside it in S and Gamer alone at the bottom. The thread’s own comment section immediately splits those ratings by region, and that is the honest headline: the best pick depends on whether you are building in Pantra or Jinto. Patch 1.2.0 then added a fourteenth documented trainer — the Smuggler — and buffed three names the board had already graded; patch 1.3.0 (October 6) changed no trainer ratings at all, so the September grades below still stand. Patch 1.5.0 (November 6) then broke the no-trainer streak: the notes run an explicit balance pass for underperforming, low-pick-rate trainers and buff six names — the September grades below predate all of them. Painter, the board’s #1, gets her own section below.

The trainer select screen: three trainer cards — Redhead, Swim Coach and Bug Catcher — each showing its ability text, above the prompt “Select a trainer to begin your journey.”

Screenshot: official free demo build on itch.io (berrymint), captured September 27, 2026.

How trainers work — and why the opener feels random

Every run opens on the screen above: three trainer cards, one prompt — “Select a trainer to begin your journey.” — and one choice that sticks for the whole run. The pick you make matters more than almost any single monster: the trainer’s ability sits on the left panel of your shop screen all run, right above your HP, applying every single day.

A day 1 shop screen with the chosen trainer’s card and ability on the left panel — “On Battle Start: Reduce the Cooldown of level 3 Water monsters by 0.5 seconds” — above a 300 HP bar

Screenshot: official free demo build on itch.io (berrymint), captured September 27, 2026.

The offer itself is random, and that is the community’s standing complaint. A Steam discussion from September 25, titled “Please let us reroll the starting trainers”, puts it plainly: “sometimes the selection is so ass that my soul leaves my body.” The replies mostly push back — the preferred fix, several argue, is buffing and nerfing weak trainers rather than adding a reroll, so people don’t “gravitate to the meta picks.” No reroll exists as of patch 1.2.0; the 1.1.0 patch did touch this screen, adding Batopedia, Settings and Quit buttons to the trainer select, which tells you the developer is iterating on exactly this moment of the run.

One more reason the opener stings: the three cards you see are a sample of a much larger roster, and — as the next section shows — the same trainer can be a star in one region and a dud in the other.

The living board: 22 trainers as rated in September

The original poster graded every trainer they had played, alphabetically; the table below re-sorts their grades strongest-to-weakest and adds what the comment section did to each grade. “Board” is the OP’s rating; the right column is the pushback and context that came after.

Trainer Board rating What the comment section added
Painter Top of S No dissent in the thread — a separate commenter simply: “Love the Painter so much!” — then adds a joke that hints at the card’s subject: “I feel like Retromation should be removed from the game. It makes the actual person look bad.”
Twins S “the only trainer I’d claim rivals the Painter”; outside this thread, a Twins showcase calls the ability “a little strong itself” — Twins-Swoonet “gets you a level 4 quickly, which 6 multicast has all kinds of uses” — and another player predicts a nerf “to once per run”; one warning below in the pairings section (its own page)
Lucky Girl S Shiny-dependent — “some only getting a rather marginal… boost, but for some Batomon it legitimately makes them FAR stronger”
Treasure Hunter High A One demotion vote: “sometimes it just locks you out of so many great common trinkets”
Bug Catcher A Stronger in Jinto per the OP; “can sweep in Pantra if you get all your pieces early”
Burglar A Weak early, strong late — “if you get offered good stuff in the Rare + trinkets, you can get real jiggy with it”
Chef A “the stupid amount of synergy he can trigger by making your single types also Fire types”
Chemist A “Toxic is rather strong even without the Chemist, with her exceedingly more so”
Gentleman A Contested: “for sure A… his perk is for tempo play” and “I still have to lose with Gentleman. Always a 10 win. I’m top 30-100” — against a demotion to B for locking “you out of certain meta comps if you are unlucky with rolls”
Mad Scientist A A roulette with a floor: “You don’t really lose out in any case”
Black Belt B Pushed up to A/S by one commenter: “Getting early kappow is not only strong, is inta 10/10”
Egg Breeder B One demotion to C, “weaker in Jinto”; the OP values the “Super Rare level 2 on day 5” tempo
Monster Ranger B “entirely dependent on whatever gets picked out for you” — plus a Jinto-specific trap in the pairings section
Musician B Pushed to S in Pantra by two commenters; bottom-tier in Jinto by the same voice
Redhead B Split three ways: an upgrade vote (“really good for tempo play”), a downgrade vote (“only works with fire teams, she needs a buff”), and the OP’s “Chef, but worse”
Shopkeeper B Pushed to S in Pantra by two commenters — “one of the few reliable mythical engines you get”
Trainer B “$9 worth of re-rolls every shop” — a tidy economy line with no strategy binding
Masked Man C “You don’t have a trainer for 4 days… He’s the potential man of this game”
Rich Lady C Two upgrade votes to A/B: “The extra $10 start means you basically win every first battle”
Scavenger C “Burglar, but worse” — but A in Jinto per one commenter, D in Pantra
Swim Coach C An upgrade vote: “Swim Coach is amazing, wtf… But it scales very fast. A tier.”
Gamer D The loudest argument in the thread: F from one commenter, “at least B, maybe A” from another, a third voting “insta win anytime i see him, just get to day 9 and win”, and the top-rated counter: “even when you hit the mythic, a lot of them don’t even stabilize you” — the day-9 spike is now day 8 per the official 1.5.0 pass

Two caveats before the region splits. First, the OP’s own words: grades come from personal experience and statistics, not a tested rubric. Second, the thread’s most-upvoted meta comment isn’t a rating at all — “Which region is this tier list for? Different trainers kick butt in different regions (Bug Catcher is a prime example)” — followed by: “I think this is very heavily focused on jinto region. You can’t just make a tier list of both regions at the same type, the tiers change a lot depending on which one.” The two tables below are that comment, expanded into rows.

The official 1.5.0 trainer balance pass (November 6, 2026)

The September board above grades by personal experience; the patch notes grade by pick rate. Patch 1.5.0 runs an explicit “balance pass for underperforming and low pick rate trainers” — six names get official buffs, and the board has not re-rated since:

Trainer Official 1.5.0 change
Gamer Mythical and $30 arrive day 9 → day 8
Gentleman Income each day: no bonus → +$5
Smuggler Smuggled Batomon discount: 25% → 35%
Redhead Burn on victory: +3 permanently to the Fire monsters you have → +2 per victory to every Fire monster, including ones you buy later
Burglar Gift choices: 2, take both → 3, pick one and steal one of the other two at random (the stolen trinket is never one with a drawback)
Witch Potions give the item back when they work; Growth Potion Damage 3-7 → 4-9 and Poison/Burn 1-3 → 1-4; no longer brews the same Potion two days in a row

The Witch is on the official pass but not on the September board above — the board’s 22 names predate her documentation on this page. None of the six changes has a community re-rating yet; treat the D-tier Gamer row in particular as pre-buff.

One hotfix line lands on this board mid-cadence — Patch 1.5.1 (November 11): Burglar no longer steals Plain Lure, Sweet Lure or Link Cable, tightening the gift engine the 1.5.0 pass had just expanded. (Patch 1.5.1 notes)

Pantra-leaning picks from the same thread

Pantra is the game’s starter region — the one the demo shipped with, before 1.0 added Jinto’s 50+ monsters. When commenters named Pantra specifically, these are the splits they called:

Trainer The Pantra read Who said it
Shopkeeper S tier — “one of the few reliable mythical engines you get… as soon as your shop reaches at least 10% legendary rate its gg” Two commenters; one: “S tier in Pantra, whatever tier in Jinto”
Musician S tier (the board says B) — “works so well with electranade and you definitely get at least 5 wins even in a bad run for Pantra” Two commenters
Bug Catcher “she can sweep in Pantra if you get all your pieces early, with Formiqueen + Cicadence speeding up a few commons boosted by Brawlmantis” The OP
Rich Lady “you basically win every first battle” on the extra $10 start — solid A to one commenter, C to the OP Thread split
Redhead “not as good in Jintro as she is in Pantra” — her best region, though one commenter would still drop her to C or D Contested
Scavenger D tier in Pantra — the same commenter who rates it A in Jinto One commenter

Jinto-leaning picks from the same thread

Jinto is the region added in the 1.0 release, and the same thread reads several trainers differently there:

Trainer The Jinto read Who said it
Bug Catcher “I think they’re stronger in Jinto (due to Aviarab + Gemwing into a good flyer like a Cawnushi/Quillustrous)” The OP
Gentleman “Gentleman is great in Jinto. When day 4 hits your % of seeing a rare is super high, which lets you assemble Petrirex and Shikitsune very consistently” One commenter; another: “Getting 100% rares on day 4 can get you a level 3 rare on the day 5 or 6”
Scavenger A tier in Jinto — the region where its Burglar-adjacent trinket play actually lands One commenter
Egg Breeder “weaker in Jinto” (the board says B) One commenter
Musician Bottom-tier in Jinto, by the same voice that puts it S in Pantra One commenter
Redhead “still pretty strong in Jinto” — directly contradicting the OP’s “not as good in Jinto” Contested

The Bug Catcher split is the cleanest example of why the boards diverge — and the most-watched trainer video in the game’s launch window happens to be a Jinto Bug Catcher run:

Retromation — Bug Catcher is So Much More Fun in Jinto

Patch 1.2.0 (September 30): Smuggler arrives, three board names get buffed

The newest patch moved four trainers the September board had already graded, plus one nobody has:

Trainer What 1.2.0 did The board context
Smuggler Added — “brings Batomon from the other regions into your shop” Not on the board: it posted September 22, eight days before the patch. No community grade exists yet
Chemist Toxic starting Poison +1 → +3 Already A on exactly this flavor: “Toxic is rather strong even without the Chemist, with her exceedingly more so”
Redhead Burn per win to Fire monsters +2 → +3 The board’s downgrade vote asked for precisely this: “only works with fire teams, she needs a buff”
Gamer Now reveals which Mythical you will get from the start of the run, inspectable from the trainer panel The board’s D was about the 8-day wait, not the mystery — the reveal helps planning but doesn’t shorten the wait

The Smuggler is the structural one: in a game whose tiers split by region, a trainer that pulls the other region’s Batomon into your shop is aimed at exactly the wall the region tables above describe. Until the board refreshes — or a named community grade lands — it stays officially described and unrated, and this page keeps it that way.

Who is Painter? The board’s number one trainer, on the record

Painter is the name this page’s search traffic keeps asking for, so here is everything on the record, each line with its label.

Officially documented: Painter exists and shipped among the six 1.0.0 trainers — “Added 6 new trainers: Twins, Gentleman, Painter, Burglar, Scavenger and Black Belt” (September 15, 2026). The notes publish no ability text for any of the six. Their only other Painter mention groups her with Chef and the type-granting events as sources of Batomon “additional types” — the closest thing to an official ability description that exists. A card-text capture against the live game is still pending.

Community-rated: the September board puts Painter at the very top of S — “I genuinely believe she is the best trainer in the game, bar none” — and no comment in the thread disputes it. The endorsement is about type-stacking, not numbers: “Painter boosting whatever the hell you get your hands on 6 ways from sunday.”

How players run her: every labeled pairing below points the same direction — giving multicast to supports (“being able to give multicast to supports”), the flying-Gemwing multicast chain, and the unverified Opalion + Cairnage + Talonite one-shot line that names Painter as its trainer. None of it is tested in-game. Painter’s value is what the extra types unlock, not any single stat.

Neither patch 1.2.0 nor 1.3.0 touched Painter — no nerf, no buff, no ability text added. If the board’s #1 pick is ever adjusted, this section updates the same day.

Patch 1.3.0 (October 6): no trainer changes — a leaderboard and a Smuggler fix

The third balance patch (1.3.0 notes) contains no trainer balance section at all: nobody was buffed, nerfed, or added. Two entries still touch this page’s territory:

  • A Master-rank leaderboard is the patch’s headline feature — the top 10 plus the players near your rank, openable from the title screen. Rank now has an official in-game surface, which makes the community’s region-split ratings above easier to argue about with receipts.
  • The Smuggler got a bugfix: it “sometimes” brought “the wrong mix of tiers, like 3 commons” — fixed. The unrated trainer’s core promise (other regions’ Batomon in your shop) now works as described; it still awaits its first community grade.

The September board’s grades therefore stand unrefreshed: Painter still tops it, Twins and Lucky Girl beside her, and the patch cadence this page tracks continues.

Trainer-and-comp pairings the thread hints at

No pairing below has been tested in-game — these are single-comment claims, kept short and labeled. Where they point at a whole comp, the monster-side pages carry the load: the Batomon tier list ranks the monsters themselves, and the best teams overview tracks which engines the patch favored.

  • Painter × type-stacking engines. The official 1.0.0 notes confirm Painter grants Batomon “additional types” (grouped with Chef and events), and the OP’s endorsement is about exactly that: “Painter boosting whatever the hell you get your hands on 6 ways from sunday.” The type-granting reads as the engine behind the game’s biggest Multicast lines too: a dedicated “painted” thread loves “being able to give multicast to supports”, and a multicast thread spells the chain out — “Painter or ‘all mons in your shop have flying’ trinket -> flying gemwing -> gemwing + aviarab to give the gemwing multicast -> multicast gemwing stacks up crazy aviarab multicast”. A separate 16-comment build thread pairs Painter with the Opalion + Cairnage + Talonite one-shot line — tracked, unverified, on the best teams overview.
  • Chef × single-type synergy. “the stupid amount of synergy he can trigger by making your single types also Fire types” — burn-adjacent lines get a second type for free.
  • Twins × sell-economy. The OP’s dream line: “You know what’s better than one level 3 Swoonet? A level 4 Swoonet, direct.” The warning that comes with it: “make sure you sell the ORIGINAL Batomon, NOT the copy, because the copy sells for 0$ in the shop” — a caveat the 1.2.0 QoL notes made official card text (“Twins now says its copy starts with a sell value of 0”). The Twins page collects the trainer’s whole record.
  • Monster Ranger × the Jinto shop-bought trap. “due to the monsters not being bought from the shop, if you’re playing in Jinto it can mess up certain Batomons completely (like Aviarab…)” — free monsters may miss bonuses that shop-bought ones get, per one player.
  • Gamer × the Mythical lottery. “You literally don’t have a trainer for 8 days, 30 bucks on day 9 is not a significant sum” — against “If you can just stay alive until you get a mythic you can usually convert it into a win.” The Mythical side of that bet collects on the monster list as its ??? tab gets documented.

For a general sense of what a top-tier trainer feels like in practice, Haelian’s trainer showcase is the most-watched general pick after Retromation’s Bug Catcher run:

Haelian — My new favorite trainer is a GOD.

Every trainer name and ability, on the record

Two tables: what official sources actually document, and what the community board adds beyond it.

Officially documented

Trainer Ability, as published Documented where
Bug Catcher “The first Bug monster you buy each round is free” In-game trainer select, official itch demo build (captured September 27, 2026)
Swim Coach “On Battle Start — Reduce the Cooldown of level 3 Water monsters by 0.5 seconds” Same demo capture
Redhead “On Victory — Give your Fire monsters +2 Burn” Same demo capture
Monster Ranger “Start with an Uncommon Monster. Get another copy of that monster every 2 days” Official devlog, April 27, 2026 (demo era)
Rich Lady “Start with shop rank 3” Same devlog; two thread voices also describe an extra $10 of starting gold in the current game (unverified)
Youngster “Get 2 free rerolls every day” Same devlog (demo era)
Chef No ability text published. The Steam store page introduces “chefs who can cook new types onto of your Batomon”, and the 1.0.0 notes group Chef with Painter as sources of “additional types” Steam store page + 1.0.0 notes
Twins, Gentleman, Painter, Burglar, Scavenger, Black Belt Named only — “Added 6 new trainers: Twins, Gentleman, Painter, Burglar, Scavenger and Black Belt”, with no ability text in the notes 1.0.0 patch notes, September 15, 2026
Smuggler “Brings Batomon from the other regions into your shop” — a description, not ability numbers 1.2.0 patch notes, September 30, 2026

Community-reported, not yet officially documented

Trainer The board’s note Status
Chemist A — Toxic-flavored: “Toxic is rather strong even without the Chemist, with her exceedingly more so” Name and ability undocumented officially
Egg Breeder B — “giving you a Super Rare level 2 on day 5, putting you way ahead in tempo” Same
Gamer D — “You literally don’t have a trainer for 8 days, 30 bucks on day 9” Same; grades range from F to A in the comments
Lucky Girl S — Shiny-focused: “for some Batomon it legitimately makes them FAR stronger” Same
Mad Scientist A — a day-6/7 transformation roulette: “You don’t really lose out in any case” Same
Masked Man C — “You don’t have a trainer for 4 days” Same
Musician B — “You put the Electranade or Frizzly in and you let it ride” Same
Shopkeeper B — “You need really good econ to make use of this” Same
Treasure Hunter High A — “it scales Legendary trinkets into Mythical, which can single-handedly demolish a run” Same
Trainer B — “$9 worth of re-rolls every shop” Same; possibly a class name for a documented trainer — mapping unverified
The Artist question — a naming conflict the record hasn't settled

The most-watched trainer video of the launch window — Retromation’s “Artist Has to be the Most Busted Character”, published September 23, 2026 (a day after patch 1.1.0), 67,000+ views — is about a trainer called Artist. No official source names an Artist: the 1.0.0 notes list Painter, the store page’s trainer lineup doesn’t use the word, and every dated community text says Painter too — the September board rates Painter, a September 26 thread is titled “painted is the most fun trainer”, and the board’s own Painter praise carries a telling joke: “Love the Painter so much! I feel like Retromation should be removed from the game. It makes the actual person look bad.”

The most economical read: the video title and the community’s Retromation joke describe the same slot the official record calls Painter — an artist trainer whose card may caricature the YouTuber himself. That reading is plausible, unverified, and not adopted here; this page follows the official list (Painter) until the in-game roster settles it.

The video itself, kept here as the “Artist” source of record — the trainer card on screen is the one piece of evidence that can settle the name:

Retromation — Artist Has to be the Most Busted Character

One more roster mystery with actual demand behind it: a heavily-played Steam review describes a hidden trainer that unlocks deep into long runs — around day 40 by their account — and failed to unlock for them at all. That is one player’s report with no second source; the unlock conditions are unverified, and the community has asked.

The board refreshes with the community, not the calendar — but every second-week balance patch is a natural re-checkpoint, same cadence the monster board follows.

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