Aerophim — the Most Consistent Mythical in Batomon Showdown
Named once in official patch text (1.4.0), card-documented by a fan database, and community-reported from the Mad Scientist event — every layer labeled.
FAQ
What is Aerophim in Batomon Showdown?
How do you get an Aerophim?
Is Aerophim good?
Is Aerophim officially confirmed?
What is officially on record about Aerophim
One line. Patch 1.4.0’s bugfix list (October 21, 2026) prints the name for the first time in any official text:
“Fixed Noxnimbus not highlighting the Toxic allies it buffs, and Petrirex and Aerophim not highlighting the slots next to them.”
That sentence establishes three things: Aerophim exists in the game, its ability acts on the slots next to it (that is what the highlighting marks), and it shares that behavioral shape with Petrirex — the shield-scaling engine tracked on this site’s Petrirex page. That is the whole official record. The line is a bugfix about UI highlighting, not a card reveal: it says nothing about rarity, cost, cooldown, damage, or what the ability actually does to those adjacent slots.
Before October 21, Aerophim appeared in no patch note through 1.3.0, no store listing and no devlog — which is why this page previously documented it as community-reported only. The name’s absence from official text was the whole reason the page waited; the 1.4.0 bugfix ends that wait without filling the card in.
The community record: two threads
Two independent threads carry the community’s account. Each is quoted with its label — none of it is official.
The run-save story (Aerophim doing unhinged Aerophim things to save a doomed run): the player describes a run that was “basically lost” until “the Aerophim from Mad Scientist Event” arrived, won “through sheer unhinged randomness with brute force multicast growth”, and adds that the event’s random wiring “made it so there was no way to strategize anything at all”. What that establishes, labeled: Aerophim comes out of the Mad Scientist event, and its power pattern is multicast-flavored stacking — as one player’s account, not a mechanic table.
The consistency take (inside a Pantra trainer-ranking thread): “Aerophim feels like the most consistent mythical Batomon to get. It gets extra crazy if you manage to get a second one active on your team” — with the same commenter’s caveat elsewhere in the thread that late-game killers outpace “your x40 multicast legendary” before its first trigger. Two claims there: it is the most reliably obtainable Mythical, and it scales into the absurd with duplicates. The page title carries that superlative with this attribution attached.
The fan-database card — and why it fits
The fan-maintained Batodex database lists a full Aerophim card. Every number below is unofficial — Batodex states no data source on its own pages, and nothing here has been reproduced in-game:
| Field | Batodex value (unofficial) |
|---|---|
| Rarity | Mythical |
| Type | Flying |
| Cooldown | 6.0 sec |
| Damage | 666 |
| Cost | $80 |
| Ability (On Cast) | “Give adjacent allies +1 Multicast permanently and transform them into random monsters of their rarity” |
Three independent lines of evidence point at the same shape, which is why the card is worth printing with its label on:
- The official bugfix agrees. 1.4.0 says Aerophim highlights “the slots next to them” — exactly the targets the fan card’s ability names.
- The community’s power description agrees. “Brute force multicast growth” is what granting “+1 Multicast permanently” to neighbors would produce, and “unhinged randomness… no way to strategize anything at all” is what transforming them into random monsters would feel like.
- The second-copy report agrees. Two Aerophims buffing each other’s neighbors would compound exactly the way “gets extra crazy if you manage to get a second one active” describes.
What is still unknown
- Aerophim’s rarity label, cost, cooldown, damage and ability text in any official source — zero official text beyond the one bugfix line.
- The Mad Scientist route’s actual conditions: what the event offers, at what day, with what odds.
- Whether the fan-database card is accurate — it has never been checked against the in-game card by this site.
- Whether a second Aerophim’s “+1 Multicast” stacks per copy, per level, or at all — the community report is a single account.
Every source used on this page (all checked October 24, 2026)
- Official — Witch Update (v1.4.0) notes (Steam, October 21, 2026): “Fixed Noxnimbus not highlighting the Toxic allies it buffs, and Petrirex and Aerophim not highlighting the slots next to them.” The only official text to name Aerophim.
- Fan database — Batodex (batodex.com): the Mythical/Flying/6.0 sec/666 Damage/$80 card and the On Cast ability text. Unofficial and unverified on this site.
- Community threads — Aerophim doing unhinged Aerophim things to save a doomed run (the Mad Scientist event origin and multicast-growth win) and my ranking and assessment of trainers, for pantra (“the most consistent mythical Batomon to get” and the second-copy note). Community-sourced, not official.
- Official context only — 1.0.0 notes (the “???” tab wording), patch 1.1.0 (Alpha Crown to Mythical), the September trainer board. None of these names Aerophim.
The monster list tracks which names have official records and which still wait, the Mythical & Shiny guide maps every Mythical acquisition route the record mentions, and the Batomon tier list ranks the engines that mythicals plug into.
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