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Batomon Showdown Types & Team Building — What Is Confirmed

Which types are officially on record in Batomon Showdown, how additional types are granted, and a team-building frame that stops where the record stops.

10/12/2026 1.4.0 Last updated: 10/24/2026 8 min read

FAQ

What types exist in Batomon Showdown?
Seven are named in official text — Fire, Water, Grass, Bug, Flying, Rock and Toxic — each traceable to a patch line or store screenshot. Nothing through the 1.4.0 Witch patch (October 21, 2026) names any additional type. The full list is larger (community discussion references Ghost-tagged teams, and the fan-maintained Batodex database lists Petrirex as Rock/Ghost), but it is only enumerable in the in-game Batopedia, which no public source has transcribed yet.
Do types have strengths and weaknesses in Batomon Showdown?
No official source documents a type-effectiveness chart — not through patch 1.4.0. Every confirmed type interaction on this site runs through abilities, trainers and keywords — "reduce the Cooldown of level 3 Water monsters", "give your Fire monsters +2 Burn" — not through an advantage multiplier. The developer does tune by type tag (1.3.0: "Rock types in Pantra are played very little and are underperforming"; 1.4.0: Water "underperforming early game in Pantra"), but neither note explains what a type does in battle. Whether an effectiveness chart exists is an open question this page tracks.
How do you get additional types on a Batomon?
The 1.0.0 notes name the sources: Painter, Chef and the type-granting events. The Steam store page describes the Chef route as "chefs who can cook new types onto of your Batomon", and patch 1.2.0's bugfix list names a concrete event example — "a type granted by an event, like Dryad Statue's Grass". Exact rules — how many extra types, whether they stack, what they trigger — are undocumented.
Should I build a team around one type?
The community consensus says no: the most-commented balance thread repeats that keyword synergy beats stacking a single type, with Flying (multi-hit triggers) rated more important than any type label. That is player consensus, not a developer rule — and not tested on this site.
How many Batomon are on a team?
Six. Battles run with six active slots per side in two rows of three, so teams are typically a three-piece core plus three support or scaling slots. Cost — the gold price printed on every monster card — is the budget that decides which six you can afford.

How do types work in Batomon Showdown?

The confirmed part is short and mechanical: every Batomon has a type (or types) shown on its Batopedia card, and patch 1.0.0 added a filter so you can sort the collection by type or rarity. Types are not the same thing as pools — Pantra, Jinto, Event and Cross-Region describe where a monster comes from, not what it is; the monster list keeps that separation strict. And in battle, the confirmed type effects all run through abilities, trainers and events rather than through any documented advantage chart.

Every type the official record names

Each row below quotes where the type appears in official text — this is the confirmed list, not the complete list:

Type Where the official record names it
Fire Redhead’s demo ability “Give your Fire monsters +2 Burn”; Blixie shown as a “Legendary Fire monster” in the store’s Batopedia panel; Redhead buffed to “+3” per win in 1.2.0
Water Swim Coach’s demo ability “Reduce the Cooldown of level 3 Water monsters by 0.5 seconds”; Aster heals “adjacent Water allies” — buffed to 30/60/90 in 1.4.0 because Water was “underperforming early game in Pantra”
Grass Ginsage grants Cooldown Speed “to adjacent Grass allies”; Dryad Statue’s event-granted Grass is named in a 1.2.0 bugfix
Bug Bug Catcher’s demo ability “The first Bug monster you buy each round is free”; Guardiant gains “Damage per Bug bought” (1.3.0); 1.4.0 then nerfed Bug Catcher itself — “First Bug bought each day: free → $10 off”
Flying The 1.3.0 bugfix list names “the next Flying Batomon” as Aviarab’s armed-Multicast target — and the same patch prices the engine up (Cost 20 → 25) because giving multicast “is very strong, and it looks to be overperforming”; 1.4.0 swaps Aviarab to Rare and raises its Cost to 30, calling it “still looking like the strongest Uncommon in Jinto even after the nerf last patch”
Rock Opalion’s 1.3.0 entry — “Rock allies triggered 2 → 1”; the same patch says “Rock types in Pantra are played very little and are underperforming”
Toxic Noxnimbus applies Poison “to adjacent Toxic allies”; the Chemist’s kit is Toxic-flavored

The pattern across all seven: types matter because abilities and trainers reference them. Adjacency (“adjacent Grass allies”), purchase triggers (“per Bug bought”), and battle-start windows (“level 3 Water monsters”) are how the game has officially expressed type value so far.

What the developer says about type balance — without ever explaining types

Two patches in a row adjust monsters by their type tag and say so in plain text. Patch 1.3.0, introducing its Pantra Rock buffs to Stalagrove, Aegistruct and Geminiss: “Rock types in Pantra are played very little and are underperforming.” Patch 1.4.0, buffing Dribblet, Aster and Mystic Pearl: “Water Batomon seem to be doing well late game, but are underperforming early game in Pantra.”

That is the official record’s whole type theory as of the 1.4.0 Witch update: type-tagged groups of monsters can underperform as a group, and the developer rebalances them as a group. No note explains what a type does in battle beyond the ability lines above, no effectiveness multiplier is ever printed, and none rules one out either. The type system is load-bearing enough to balance around and too undocumented to build a chart from — which is exactly the line this page holds.

Additional types: the Painter, Chef and event layer

The 1.0.0 notes group three sources of “additional types”: the Painter, the Chef, and the type-granting events. The store page explains the Chef half in plain language — “chefs who can cook new types onto of your Batomon” — and this layer is why the community’s top-rated trainer is a type-stacking enabler: the September board’s Painter endorsement is entirely about “boosting whatever the hell you get your hands on 6 ways from sunday”. Patch 1.2.0’s bugfix list supplies the event layer’s first named example — “a type granted by an event, like Dryad Statue’s Grass” — and confirms that a granted type keeps counting after the monster transforms; it not counting was the bug being fixed.

What the record does not say: how many additional types a Batomon can carry, whether they expire, whether added types trigger the type-referencing abilities above, or what the events’ exact options are. The trainer tier list carries the community’s ratings of Painter and Chef with the same labels.

Building a team on confirmed facts

Team structure is documented; team rankings are not. The confirmed frame:

  • Six slots, two rows of three. Battles run six per side, and the standard build shape is a three-piece core plus three support or scaling slots, per the best teams overview.
  • Every monster has a Cost — the gold price on its card — and the patch record shows the developer tuning it as a power dial: Kappow 30 → 25, Sarudo 35 → 25 and Cinderfly 30 → 25 were 1.3.0 cost cuts; Aviarab paid a 20 → 25 tax in the same patch and a second one in 1.4.0 (Uncommon → Rare, Cost 25 → 30); Gildshell went 20 → 25 and Sarudo 25 → 20 in the 1.4.0 Witch patch; Shrinell (50 → 55) and Drumire (40 → 50) went the other way earlier. Treat Cost as the budget line that decides how many engines fit your six slots.
  • Keywords, not type labels, carry damage. Poison, Burn, Shock, Shield, Multicast and Cooldown Speed are the systems the patch notes actually rebalance — three straight patches of it, tracked per patch on the Batomon tier list.
  • Levels scale the numbers. Ability values are written as three values, one per Level 1/2/3 tier, and climb through the shop loop — the leveling guide covers the system.

The community’s one strong type opinion is worth repeating with its label on: the most-commented balance thread says keyword synergy beats stacking a single type, and calls Flying’s multi-hit triggers the most important trait in the game while Bug “falls off late”. One thread’s consensus — but it is also the direction the developer’s own patches have pushed, pricing the Flying Multicast engine up in 1.3.0 because it was “very strong… overperforming”.

The type-stacking question this page cannot answer yet

Two community concepts sit at the edge of the record and stay there. “Curio type teams” — the label a Petrirex discussion thread gave to shield-scaling-over-time builds (“synergizes greatly with Curio type teams”) — is one player’s vocabulary from one thread; what Curio refers to is not established by any official text, and the Petrirex page keeps the quote labeled as opinion. Ghost teams appear once in the same discussion, similarly unsourced — though the fan-maintained Batodex database lists Petrirex itself as Rock/Ghost, the first systematic (unofficial, unverified) sighting of a Ghost tag in the client’s data. A fan database is not official text, so Ghost stays where the record puts it: unconfirmed. Neither concept gets a build section here until a second source or a documented run exists.

What would change the picture: a documented run where a type-stacked six beats the keyword engines, an official statement on type effectiveness, or a Batopedia sweep that enumerates every type. Each one stays open on this page until its source lands.

Sources

  • Patch 1.0.0 notes (Steam, September 15, 2026): the Batopedia type/rarity filter, the six 1.0.0 trainers, Painter/Chef/events as “additional types” sources.
  • Patch 1.2.0 notes (Steam, September 30, 2026): the Dryad Statue’s Grass event-type bugfix, Redhead’s Burn-per-win bump, the Thorntail and Noxnimbus poison buffs.
  • Patch 1.3.0 notes (Steam, October 6, 2026): Opalion’s Rock-allies line, the “Rock types in Pantra” diagnosis, the “next Flying Batomon” bugfix wording, Aviarab’s cost tax and multicast reasoning, Kappow/Sarudo/Cinderfly cost cuts.
  • Witch Update (v1.4.0) notes (Steam, October 21, 2026): the Water-early-game diagnosis, Aster/Dribblet/Mystic Pearl buffs, the Bug Catcher free-buy nerf, Aviarab’s rarity swap and second cost tax, Gildshell’s cost raise.
  • Official Batomon Showdown Steam store page: the Chef “cook new types” line and the Batopedia panel screenshot.
  • Batodex (fan-maintained database, batodex.com): Petrirex listed as Rock/Ghost — unofficial data, unverified in-game on this site.

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