How to Beat Pebble, Boomagon & Poison Teams — Batomon Showdown Counters
Community counter routes against Pebbler, Boomagon and poison teams — what patches 1.1.0 to 1.5.0 already nerfed, what players recommend, what stays unverified.
FAQ
What is Pebble in Batomon Showdown?
Is Boomagon still good after the 1.1.0 nerf?
How do you counter poison teams?
Are ghost types and Dirgefin confirmed counters?
What beats Pebble, Boomagon and poison teams right now?
The honest state of the answers after five balance patches (1.1.0 through patch 1.5.0 of November 6, 2026): against Pebbler shield lines, the community repeats two names — ghost types and Dirgefin, the bone whale — and its clips show what Pebbler is actually doing: banking shield on every multicast trigger. Boomagon has no counter, only an official numbers nerf that four later patches declined to deepen. Poison’s cleanse route graduated from rumor to documented mechanic — patch 1.4.0 states Sirenade removes 75% of debuffs per cast — but the matchup against a stacked poison board is still untested. Everything official here traces to the patch notes; every counter route keeps its unverified label until someone publishes a run that proves it.

Screenshot: official Steam store page (berrymint, September 2026).
What the patches already nerfed for you
Before reaching for a counter, know what the game has already done for you. The first balance patch took aim at the two loudest complaints — Boomagon’s cooldown dominance and Jinto’s one-shot poison burst — while Pebbler’s shield line has taken no direct hit anywhere in the notes through 1.5.0.
| Complaint | What the patches did | Source |
|---|---|---|
| Boomagon | 1.1.0: Cooldown Speed 4/8/12% → 3/6/9%; untouched by 1.2.0 through 1.5.0 | Official patch notes |
| Cooldown trinkets | Every Cooldown Speed trinket cut in 1.1.0 (e.g. Quick Bell, Quick Flag, Tempo Charm 5% → 4%) | Official patch notes |
| Poison engines (Jinto) | 1.1.0: Rattleghast poison per ally knocked out 5/10/15 → 4/8/12, cost 10 → 15; Brimtoad per-battle Burn and Poison 5/10/15 → 1/2/3 | Official patch notes |
| Poison kits (Pantra) | 1.2.0 buffed instead of cut: Thorntail “Damage per Poison applied” 6/12/18 → 8/16/24; Noxnimbus poison to adjacent Toxic allies 2/4/6 → 3/6/9 (cooldown 4 → 3 in 1.3.0) | Official patch notes |
| Multicast engine (Aviarab) | Taxed twice: 1.3.0 Cost 20 → 25 (“Giving multicast is very strong, and it looks to be overperforming”); 1.4.0 Rarity Uncommon → Rare, Cost 25 → 30 (“still looking like the strongest Uncommon in Jinto even after the nerf last patch”) | Official patch notes |
| Bug engine (Bug Catcher) | 1.4.0: “First Bug bought each day: free → $10 off” — she “looks to be very good in both regions even when not playing Guardiant” | Official patch notes |
| Universal pick (Gildshell) | 1.4.0: Cost 20 → 25 — “Extremely high pick rate, and increases a run’s winrate substantially when picked at any point” | Official patch notes |
| Pebbler shield lines | Not mentioned in any notes through 1.5.0 — no direct change yet | Official patch notes (absence) |
Both headline changes come with unusually explicit reasoning from the developer:
“Boomagon is still the most popular pick in the game. It warrants a slight nerf due to how centralizing it can feel on the meta.”
“All of the cooldown speed trinkets are close to the most popular and most powerful trinkets of each tier, so they are getting a nerf across the board.”
The poison cuts are one slice of a bigger region rebalance — the same patch note admits Jinto’s day-10+ teams were dealing “almost 2 times higher” median DPS than Pantra’s, which is why 16 Jinto Batomon got cut at once. The complete eleven-trinket cooldown nerf table and the full region-by-region balance list live on the best teams page; this page only tracks what those changes mean for the comps that keep beating you.
One clock to remember: the developer plans balance patches roughly every two weeks, so every “already nerfed” claim above is a snapshot — and 1.4.0 (October 21) and 1.5.0 (November 6, 2026) both landed inside that cadence. Check the gameVersion badge at the top of this page against the latest Steam news post — if the badge is behind, the complaints may be stale even when the counters are not.
What the clips show Pebbler doing
No official text describes Pebbler’s ability, but the complaint threads’ own posters do, consistently enough to quote: “the 4x multicast helps a lot. Even not shiny he gets 200 shield per quad cast” (August thread), another player saw a Pebbler “hit 250k shield within 10 secs”, and a September showcase title says “I killed the pebbler before he got 51 multicast so the shield you see is the leftovers”. Read together: Pebbler banks shield on each cast, Multicast multiplies the casts, and the wall you are fighting is the stack total. The same threads put the encounter rate at “probably every 3rd run” — which is why the hatred outlives any single patch. None of these numbers is official, no patch through 1.5.0 so much as names Pebbler, and the ability text itself still needs the monster-list treatment.
How to beat Pebble (Pebbler)
The community’s two standing answers are ghost types and Dirgefin. Neither is a magic bullet — the August complaint thread itself warns Dirgefin is “not ez win” — and Pebbler’s own numbers survived 1.1.0 untouched. Three directions below, all from player threads, all pending in-game testing.
First, name the monster correctly
“God I hate pebble” (August 2026) is the thread that turned Pebbler into the community’s favorite villain, but its highest-scored comment redirects the blame: “That’s more Boomagon than Pebbler.” Pebbler shield lines and Boomagon cooldown lines get lumped together in clip posts, and the two need different answers — which is why this page splits them. Worth noting too: opinion is not unanimous that Pebbler is even strong. One Platinum-rank player argues Pebbler “underperforms in most cases” unless the setup comes together, and a later thread adds that at Master rank, “its very hard to make pebble strong enough before you get punished.”
Direction 1: ghost types in every build
The most portable advice in the threads: “This is why every build I make now has the ghost types. You like cheese? Okay, here’s some cheese.” Keeping one ghost-type slot as insurance against stall lines is the cheapest hedge on this page — you carry it into every run instead of rebuilding around a specific enemy. What no source explains is the mechanism — whether Ghost ignores shield, punishes stall, or does something else entirely — and no patch through 1.5.0 says a word about ghost types. The hedge works, reportedly; why it works is undocumented.
Direction 2: Dirgefin, the bone whale
The second repeated answer names a specific monster: “just build dirgefin (the bone whale), ez win” — immediately corrected by another player: “Not ez win but does stop alot of builds.” A third player bundles it into a broader anti-meta kit: “Feathers, boomagon exist and dirgefin its always there and mix with reapra its insane.” Dirgefin, in other words, is framed as a build-stopper you can almost always find, not an autowin button. A July build thread states the mechanism in one clause — its author “wanted to build something around Dirgefin shutting down strats that rely on Common monsters” — which, if it survives testing, explains both the “stops a lot of builds” framing and why the stall-heavy Pebble lines keep meeting it. One official footnote landed in 1.2.0’s bugfix list: “Fixed Shiny Dirgefin only gaining Damage from Tier 1 knockouts it landed itself, and gaining it from knockouts that Protect blocked” — the first patch text to touch Dirgefin’s damage engine, fixing rather than changing it. Neither Dirgefin nor Pebbler appears in the 1.3.0, 1.4.0 or 1.5.0 notes.
Retromation’s Dirgefin run is the most-watched showcase of what the monster can do when it comes online — watch it for the mechanics, though, not as a counter tutorial:
Retromation — You Can Do Stupid Things with Dirgefin in Jinto
Direction 3: punish it before it scales
The Master-rank dissent above is also a counter route: high-rank players report that Pebbler needs time to come online, so the counter is to end games before it does. That matches the game’s own structure — the developer’s 1.0 notes raised base team HP at day 10+ precisely because late-game scaling explodes. Whether early aggression actually beats Pebbler lines in the current patch is untested.
How to beat Boomagon
There is no counter build for Boomagon — the community debate is whether it should exist at all. The official answer so far is arithmetic: a Cooldown Speed cut in 1.1.0. What players offer instead are workarounds: build around Formiqueen’s fixed rate, or outscale it with items.
The official answer: a numbers nerf, not a fix
The 1.1.0 notes call Boomagon “still the most popular pick in the game” and cut its Cooldown Speed from 4/8/12% to 3/6/9% — the same stat the cooldown-trinket nerfs hit. A slight nerf to a centralizing pick means you will keep queueing into it; nothing in the notes suggests the pick stopped being good, and the developer has not come back to it — Boomagon appears nowhere in the 1.2.0, 1.3.0, 1.4.0 or 1.5.0 notes.
What the community does instead
Three workarounds come up in the “Boomagon Bad For the Game” thread (July 2026), none of them a hard counter:
- Play the fair alternative. The thread’s opening post holds up Formiqueen as “a great counterpoint. The fixed rate feels fair, and it only works with some builds” — a fixed-rate cooldown monster you can build around without the Boomagon tax.
- Outscale it with items. One player reports that mid-game, “choosing items over direct cd reduction often translates into harder scaling and more dps in late game” — trading the Boomagon slot for scaling items when your carry already gets cooldown from elsewhere.
- Just skip it. Another voice pushes back on the “every build needs Boomagon” premise: “You really dont need boomagon in many builds to reach 10 wins.”
The design debate underneath is about Boomagon’s trigger: players discussing a rework describe its effect as “on cast” — proposing it move “to on battle start instead of on cast”. On-cast effects are exactly what multicast multiplies, which is why the two balance complaints travel together. How that trigger chain works is its own topic — see the multicast mechanics guide.
How to beat poison teams
The first pass of this page found no verified poison counter anywhere — not Reddit, not the reviews, not the patch notes — and no verified counter has been published since. What has changed is the mechanic layer: the cleanse route below now has official patch text behind it. The developer’s 1.1.0 answer was to cut the numbers on the two Jinto poison engines, Rattleghast and Brimtoad.
The size of the complaint is real, and worth quoting in full because it shapes what a counter has to survive. From current Steam negative reviews:
“Poison or Fire else you lose. Terrible balance would love every other type to actually be viable.”
“Extremely unbalanced in its current state, those balance patches need to come sooner than once every week or two, Poison is completely and utterly broken right now.”
Two calibrations on those quotes. First, they are minority voices — the game’s Steam reviews sit at Very Positive overall, so poison anger is a vocal slice, not a consensus verdict. Second, the balance record since is a wash, not a crackdown: 1.1.0 cut Rattleghast’s poison per ally knocked out from 5/10/15 to 4/8/12 (with its cost raised from 10 to 15) and Brimtoad’s per-battle Burn and Poison from 5/10/15 to 1/2/3; 1.2.0 then buffed two Pantra poison kits — Thorntail’s damage per Poison applied to 8/16/24, Noxnimbus’s poison to adjacent Toxic allies to 3/6/9 — and 1.3.0 gave Noxnimbus a cooldown buff “despite poison teams being pretty popular in Pantra”; 1.4.0 touched no poison line at all, and 1.5.0’s only move in the area was a Noxnimbus cooldown revert (3 → 3.5) — the poison enabler’s tempo, not a poison number. The keyword itself is untouched, so whether poison is still “broken” after the cuts is precisely the question nobody has published an answer to.
The one route with an official mechanic behind it: wash the debuffs off
This page’s first pass found zero counter routes for poison. A second sweep of the same week’s threads found one, repeated by three players who do not appear to be quoting each other:
- “sirenade make sit trivial to beat fire/poison/electric comps” — from a September 27 shock-build post whose author credits Sirenade by name
- “Saberhorn gives Sirenade Multi to keep washing debuffs away” — a September 20 build post, describing Sirenade’s job as washing debuffs
- “the water one that clenses status effects making it hard counter the debuff build” — a reply in the types-balance thread, same week
Patch 1.4.0 (October 21, 2026) then documented the mechanic those players were describing. Its bugfix list: “Fixed two Sirenades casting at the same moment removing every debuff instead of 75%.” Read carefully, that single line establishes three official facts: a Sirenade cast removes debuffs (the community’s “washing debuffs away”, confirmed), the documented amount is 75% per cast, and two Sirenades casting together were clearing everything — a bug the developer treats as such, not as intended behavior.
So the route’s status is now two-sided. The mechanic is official: Sirenade cleanses 75% of debuffs per cast. The matchup is not: whether a 75%-per-cast cleanse keeps pace with stacked Poison at day 10+ — or only trivializes mid-run poison — is exactly the test nobody has published. Run it as the best-sourced lead on this page: an officially documented mechanic in an officially untested matchup.
When the picture clarifies, the Batomon tier list is where surviving poison carriers will show up first.
General principles for breaking a hated meta
The three case studies above rhyme. Stated as principles, each one community-sourced:
| Principle | What it means in practice | Source |
|---|---|---|
| Name the real engine | Part of the “Pebble” rage is Boomagon lines wearing Pebble’s name — identify what actually triggers before rebuilding your comp | Reddit, August 2026 thread |
| Keep a hedge slot | “every build I make now has the ghost types” — one anti-meta slot carried into every run beats a panicked rebuild | Reddit, August 2026 thread |
| Race, don’t stall | Master-rank players say Pebbler rarely gets online in time — punish scaling comps before their late game arrives | Reddit, September 2026 thread |
| Synergy beats type stacking | The most-commented balance thread (32 comments) argues keyword synergy outranks stacking one type — build the engine, not the label | Reddit, “Are some types just bad?” |
| Check the day counter | “in the end it always relative to what day it is” — a day-22 blowout is a timing gap before it is an imbalance verdict | Reddit, September 2026 threads |
Raw thread voices (quoted from r/BatomonShowdown)
The counter directions above, in the commenters’ own words, with thread dates:
- “God I hate pebble” (Aug 6, 2026): “just build dirgefin (the bone whale), ez win” · reply: “Not ez win but does stop alot of builds.” · “That’s more Boomagon than Pebbler” · “This is why every build I make now has the ghost types.”
- “it’s bullshit losing to this” (Sep 3, 2026): “Atleast in masters its fine. Its very hard to make pebble strong enough before you get punished.” · “What day is it? … in the end it always relative to what day it is.”
- “I present the final boss of botomon showdown” (Sep 7, 2026): “i killed the pebbler before he got 51 multicast so the shield you see is the leftovers” · reply, from a top-100 player: “I mean, you could have one thunder monster and beat him.”
- “Boomagon Bad For the Game” (Jul 31, 2026): “Formiqueen is a great counterpoint. The fixed rate feels fair, and it only works with some builds.” · “It could also be fixed by changing to on battle start instead of on cast.” · “You really dont need boomagon in many builds to reach 10 wins.”
Spelling preserved from the originals. Scores and full comment trees are on the threads themselves; nothing here is paraphrased into stronger claims than the players made.
Every monster named on this page — Boomagon, Pebbler, Dirgefin, Rattleghast, Brimtoad, Formiqueen — gets a per-monster entry with verified numbers on the monster list as collection progresses, and the tier list tracks which of them the two-week balance cadence pushes up or down.
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