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All Monsters — the Batomon Showdown Dex (Batopedia)

Danuki — the Damage-Share Engine and Its Shiny Numbers in Batomon Showdown

Official record: 1.1.0 cut Danuki's knockout share to 70% (Shiny 84%), 1.3.0 cut Cost to 45, 1.5.0 raised the share to 85% — no Shiny value restated.

10/12/2026 1.5.0 Last updated: 11/7/2026 4 min read

FAQ

What does Danuki do in Batomon Showdown?
Per the 1.1.0 notes, Danuki's ability scales with "Share of a knocked-out ally's Damage" — when an ally knocks a monster out, Danuki gains part of that Damage as its own. The patch rebalanced that share from 100% to 70%, and lists the Shiny variant separately at 120% → 84%. Patch 1.5.0 (November 6, 2026) then raised the base share 70% → 85% — restating only the base value, with no Shiny figure beside it.
Was Danuki's Shiny nerfed differently?
No — proportionally, not differently. The Shiny share moved 120% → 84% in the same 1.1.0 line, and 84 is exactly 1.2 × 70: the Shiny kept its +20% edge over the normal form after the nerf. That proportionality is only visible because the patch notes print Shiny values separately from normal ones. Whether the premium survived patch 1.5.0 is officially unstated: that patch printed only the base share (70% → 85%) and no Shiny value, so this page does not compute one.
What did patch 1.3.0 change about Danuki?
Cost 50 → 45 — a discount, not a buff to the ability. After the 1.1.0 cut to the damage share, 1.3.0 made the same engine cheaper to buy instead of making it stronger, and 1.2.0 had passed Danuki over entirely.
What did patch 1.5.0 change about Danuki?
One number, back up: "Damage inherited from a knocked-out ally: 70% → 85%" (the 1.5.0 notes, November 6, 2026). The Cost stayed at 45, and the line restated only the base share — the notes printed no Shiny value, so the Shiny variant's current number is not on official record here.
Is Danuki still good after the nerf?
Unverified — no public win-rate data exists for any monster. The record shows the developer treating Danuki as a tuned engine rather than a problem: a 30% ability cut in 1.1.0, a price cut in 1.3.0, and a partial share restore (70% → 85%) in 1.5.0.

What did the official patch notes say about Danuki?

Four official moves, across three patches, on two different stats:

Patch Date Official change
1.1.0 Sep 22, 2026 Share of a knocked-out ally’s Damage 100% → 70% (Shiny 120% → 84%) — Jinto Batomon section
1.2.0 Sep 30, 2026 No entry
1.3.0 Oct 6, 2026 Cost 50 → 45
1.5.0 Nov 6, 2026 Damage inherited from a knocked-out ally 70% → 85% — base share only; no Shiny value restated

The 1.1.0 line is one of the Jinto wave’s engine cuts: Danuki’s payoff for standing next to knockouts dropped by nearly a third. The 1.3.0 line is the follow-up no other monster in this page’s neighborhood got — not a revert, not an un-nerf, but a price cut on the same card. The 1.5.0 line is the third turn: the payout dial itself moves back up, restoring a third of the 1.1.0 cut — though 85% still sits below the 100% launch value.

Two dials, three patches

The arc is worth reading as developer method. Faced with a Jinto region outproducing Pantra at day 10+, the 1.1.0 pass cut what Danuki’s engine pays out. Faced with the post-nerf meta six days later, the 1.3.0 pass did not give the payout back — it made Danuki cheaper, moving the 50-gold buy-in down to 45. The 1.5.0 pass, a month after that, turned the payout dial back up instead. Tuning a card’s power and its price are separate dials, and the record shows the developer working both.

What it does not show: whether any of it worked. No public win-rate or pick-rate data exists for any monster, and no community thread on this site’s record argues Danuki by name — its visibility is entirely in the patch record, which the Batomon tier list carries row by row.

What is still unknown

  • Danuki’s attack, health and the rest of its kit — the damage share and the Cost are the only official numbers.
  • Whether the share applies per knockout, per battle, or caps somewhere — the ability’s rules text is unpublished.
  • The Shiny variant’s current share — 1.5.0 republished only the base value, so the newest Shiny figure on record is the 84% printed at 1.1.0.
  • Any measured performance across the four states (100% at 50g, 70% at 50g, 70% at 45g, 85% at 45g) — no data exists for any of them.
Every official source used on this page (all checked November 7, 2026)
  • Patch 1.1.0 notes (Steam, September 22, 2026): “Share of a knocked-out ally’s Damage: 100% → 70%” with the Shiny sub-entry “120% → 84%”, Jinto Batomon section.
  • Patch 1.2.0 notes (Steam, September 30, 2026): no Danuki entry.
  • Patch 1.3.0 notes (Steam, October 6, 2026): Cost 50 → 45.
  • Patch 1.5.0 notes (Steam, November 6, 2026): “Damage inherited from a knocked-out ally: 70% → 85%” — base share only; no Shiny value restated. (Steam news URL pending — to be added on the next source sweep.)

The monster list files Danuki under the Jinto pool and quotes the same Shiny line, the Batomon tier list tracks both rows in its patch record, and the best teams overview shows what Jinto’s damage-sharing engines look like across Danuki’s three balance entries (1.1.0, 1.3.0, 1.5.0).

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