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guides

Batomon Showdown Starters Guide: Trainer Select & First Days

How a Batomon Showdown run opens: three random trainer cards and no reroll, the day-1 shop, six battle slots — and the run rules still officially undocumented.

Last updated: 11/7/2026

guides

Batomon Showdown Types & Team Building — What Is Confirmed

Which types are officially on record in Batomon Showdown, how additional types are granted, and a team-building frame that stops where the record stops.

Last updated: 10/24/2026

guides

Twins — Batomon Showdown's Copy Trainer, on the Record (Patch 1.2.0 QoL)

Every Twins fact on record: 1.0.0's six-trainer line, 1.2.0's copy-sells-for-0 card text, the community's #2 rating and the level-4 Swoonet line.

Last updated: 10/12/2026

monsters

Aviarab — the Multicast Engine Batomon Showdown Officially Confirmed in 1.3.0

Patch 1.3.0 confirms Aviarab arms Multicast on the next Flying Batomon, prices it up because multicast "is very strong," and bugfixes the Zephyrex interaction.

Last updated: 10/12/2026

monsters

Cairnage — the Named Synergy Target in Batomon Showdown's 1.3.0 Notes

The Shield-to-Damage converter cut 20% in 1.2.0 and named in 1.3.0 — "Changed to weaken the Cairnage synergy" — the one-shot line's missing piece.

Last updated: 10/12/2026

monsters

Cinnabark — the First Revert in Batomon Showdown (Patches 1.1.0-1.2.0)

The Jinto monster whose 1.1.0 cooldown nerf lasted eight days: patch 1.2.0 rolled it back and called the original cut "a little overzealous."

Last updated: 10/12/2026

monsters

Danuki — the Damage-Share Engine and Its Shiny Numbers in Batomon Showdown

Official record: 1.1.0 cut Danuki's knockout share to 70% (Shiny 84%), 1.3.0 cut Cost to 45, 1.5.0 raised the share to 85% — no Shiny value restated.

Last updated: 11/7/2026

monsters

Dollhime — the Trinket Scaler Batomon Showdown Un-Nerfed in 1.3.0

Patch 1.1.0 cut Dollhime's trinket payoff to 40/80/120; patch 1.3.0 raised it again, admitting "previous nerfs may have been too heavy."

Last updated: 10/12/2026

monsters

Steamscuttle — Twice-Cut Tempo Piece in Batomon Showdown (1.2.0-1.3.0)

Named by patch 1.2.0 and cut again in 1.3.0 with the notes calling it "very popular and overperforming" — the only such double label besides Boomagon.

Last updated: 10/12/2026

monsters

Sukoi — Nerfed Twice in Seven Days in Batomon Showdown (v1.0.1 + 1.1.0)

The Jinto monster hit by a hotfix and a balance patch one week apart: self-leveling capped at 3, then cooldowns tripled — while Shiny Sukoi kept the old cap.

Last updated: 10/12/2026

monsters

Wishwash — the Event Monster and Its Shiny Bugfix in Batomon Showdown

1.1.0 raised the trinket-rarity ladder Wishwash grants; 1.3.0 fixed Shiny Wishwash matching regular at level 4 — official proof Shinies are tuned separately.

Last updated: 10/12/2026

monsters

Zephyrex — the Pantra Buff That Can't Gain Multicast in Batomon Showdown

Buffed in 1.1.0 (Cooldown 11 → 10), then defined by a 1.3.0 bugfix: Zephyrex can't gain Multicast, so Aviarab's armed buff waits for another flyer.

Last updated: 10/12/2026

guides

Batomon Showdown Jinto Region Guide — Monsters, Trainers, Nerf Waves

Jinto is the region patch 1.0.0 added with 50+ new Batomon - its officially named monsters, three nerf waves, and the trainers the community rates best there.

Last updated: 10/11/2026

guides

Batomon Showdown Painter Guide — the Top-Rated Trainer, on the Record

Every Painter fact on record: no published ability text, the official additional-types grouping, the community's #1 trainer rating, three patches without a nerf.

Last updated: 10/11/2026

monsters

Aerophim — the Most Consistent Mythical in Batomon Showdown

Named once in official patch text (1.4.0), card-documented by a fan database, and community-reported from the Mad Scientist event — every layer labeled.

Last updated: 10/24/2026

monsters

Petrirex — the Jinto Knockout Scaler Through Three Balance Patches

Every official Petrirex change: 1.1.0 cut 50/100/150 → 30/60/90, 1.2.0 removed Damage and slowed the cast, 1.3.0 handed the cooldown back — plus the community read.

Last updated: 10/6/2026

monsters

Boomagon — the Most Popular Pick in Batomon Showdown (Patch 1.1.0)

The Cross-Region pick the developer calls "still the most popular pick in the game" — two straight nerfs, its Cooldown Speed numbers, and community counter lines.

Last updated: 10/6/2026

monsters

Coalem — the Biggest Patch 1.1.0 Buff in Batomon Showdown

The Pantra shield monster that took the largest raw buff in patch 1.1.0 — Shield 450/900/1350 up to 550/1100/1650 — and where the community already runs it.

Last updated: 10/6/2026

monsters

Opalion — the One-Shot Line Players Keep Proposing in Batomon Showdown

Three patch entries: 1.2.0 filed Opalion under Jinto, 1.3.0 handed the cooldown back (9 → 6), and 1.5.0 named the Opalion + Bonshell pair — Cooldown 6 → 6.5.

Last updated: 11/7/2026

monsters

Talonite — the Contested Event Monster in Batomon Showdown (1.5.0)

What is Talonite? An Event-pool Batomon patch 1.1.0 moved Uncommon → Rare — the notes' own "slight nerf" — so Basic Candy no longer targets it. Unchanged in 1.5.0.

Last updated: 11/8/2026

comps

Batomon Showdown Best Teams — Meta Comps for Pantra & Jinto (Patch 1.5.1)

Poison, shield and burst comps after four balance passes — 1.5.0 (November 6) retunes Gildshell, Danuki, Lamplet, Bonshell and Noxnimbus. Rosters unverified.

Last updated: 11/12/2026

comps

How to Beat Pebble, Boomagon & Poison Teams — Batomon Showdown Counters

Community counter routes against Pebbler, Boomagon and poison teams — what patches 1.1.0 to 1.5.0 already nerfed, what players recommend, what stays unverified.

Last updated: 11/7/2026

guides

How Does Multicast Work in Batomon Showdown? — Rules & Triggers Explained

Multicast rules in Batomon Showdown: one extra trigger per stack is still player consensus, the 0.1-second floor has official text behind it, the rest stays labeled.

Last updated: 10/24/2026

guides

How to Get Level 4 in Batomon Showdown (Max Level Guide)

What the patch notes officially confirm about Level 4 — its resale rule, per-monster caps like Sukoi's — plus which routes to it are verified and which are not.

Last updated: 10/6/2026

guides

How to Level Up in Batomon Showdown — Levels, Shop & Ability Tiers

How Batomon levels work: three ability tiers per monster, the shop loop that drives them, Level 4 and its resale rule, and what stays officially undocumented.

Last updated: 10/6/2026

guides

Batomon Showdown Mobile vs Steam: Price, Steam Deck & Is It Worth It?

Where to buy Batomon Showdown: Steam at $14.99, Android for $5.99, and iOS on the App Store since October 30, 2026 — plus a free itch.io demo.

Last updated: 11/7/2026

monsters

Batomon Showdown Monster List — the Batomon Dex & Wiki (Batopedia)

The Batomon Showdown monster list & dex — every officially named Batomon by pool (Pantra, Jinto, Event, Cross-Region); the in-game Batopedia is the full 100+ list.

Last updated: 11/12/2026

monsters

Mythical & Shiny Batomon in Batomon Showdown — How to Get Them

Mythical and Shiny Batomon from the official record — the ??? tab, the stickers, the Gamer and Mystic Incense routes — and which paths remain community-reported.

Last updated: 10/24/2026

tier-list

Batomon Showdown Tier List (Patch 1.5.1) — Pantra & Jinto Rankings

Patch 1.5.0 (November 6) retunes Gildshell, Danuki, Lamplet, Bonshell and Noxnimbus — logged as a snapshot; the evidence-tagged Pantra & Jinto Batomon tier list.

Last updated: 11/12/2026

tier-list

Batomon Showdown Trainer Tier List — Pantra & Jinto (Patch 1.5.1)

Painter tops the community trainer tier list, tiers split by Pantra and Jinto — the official 1.5.0 pass buffed six underperforming trainers.

Last updated: 11/12/2026