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All Monsters — the Batomon Showdown Dex (Batopedia)

Dollhime — the Trinket Scaler Batomon Showdown Un-Nerfed in 1.3.0

Patch 1.1.0 cut Dollhime's trinket payoff to 40/80/120; patch 1.3.0 raised it again, admitting "previous nerfs may have been too heavy."

10/12/2026 1.3.0 Last updated: 10/12/2026 3 min read

FAQ

What did patch 1.1.0 change about Dollhime?
Damage per trinket 60/120/180 → 40/80/120 — one value per level, a one-third cut, filed in the 1.1.0 notes' Jinto Batomon section alongside fifteen other Jinto rebalances.
Did Dollhime get buffed back in patch 1.3.0?
Partially. Patch 1.3.0 (October 6, 2026) raised the payoff 40/80/120 → 50/100/150 and said why: "previous nerfs may have been too heavy." That restores half of the 1.1.0 cut — the current values are still below the launch 60/120/180, unlike Cinnabark's and Drumire's full reverts in 1.2.0.
What does "Damage per trinket" mean for Dollhime?
It is the ability line the patch notes rebalance: Dollhime converts trinkets — the items your team carries — into Damage, at a value that scales per monster level (three numbers, one per level tier). How many trinkets a run can stack, and which trinkets, is not on official record.
Is Dollhime good now?
Unverified — no public win-rate data exists for any monster. What is on record is a two-step arc: nerfed with the Jinto wave, then partially restored with an apology the developer wrote into the notes. The [best teams overview] reads it as "a trinket-scaling engine partially un-nerfed."

What did the official patch notes say about Dollhime?

Two entries, twelve days apart, with the second one walking back the first:

Patch Date Official change
1.1.0 Sep 22, 2026 Damage per trinket 60/120/180 → 40/80/120 (Jinto Batomon section)
1.2.0 Sep 30, 2026 No entry
1.3.0 Oct 6, 2026 Damage per trinket gained 40/80/120 → 50/100/150 — “previous nerfs may have been too heavy”

The 1.1.0 entry is a plain one-third cut with no commentary — Dollhime was one of sixteen Jinto engines nerfed in the sweep that answered the region’s day-10+ DPS gap. The 1.3.0 entry is the opposite: an un-nerf with a reason attached.

Reading the numbers as one arc

State Damage per trinket (Lv 1/2/3) Where it comes from
Launch (1.0.0) 60/120/180 the baseline 1.1.0 cut from
After 1.1.0 40/80/120 the Jinto nerf wave
After 1.3.0 50/100/150 the partial un-nerf

What the arc establishes, on the record: Dollhime’s trinket-scaling engine was strong enough to be cut with the Jinto wave, and weak enough after that cut for the developer to volunteer a correction two patches later. What it does not establish is where Dollhime actually ranks — the Batomon tier list carries both rows with the same honesty label the rest of the board uses: no public win-rate data exists for any monster.

What the record leaves open

  • Dollhime’s cost, attack, health and the rest of its kit — “Damage per trinket” and the level-scaled values are the only ability numbers on official record.
  • Which trinkets feed the engine, and how many a run realistically stacks — no official text enumerates the interaction.
  • Any measured performance across the three states of the arc — the community has no Dollhime thread on this site’s record, friendly or hostile.
Every official source used on this page (all checked October 12, 2026)
  • Patch 1.1.0 notes (Steam, September 22, 2026): Damage per trinket 60/120/180 → 40/80/120, Jinto Batomon section.
  • Patch 1.2.0 notes (Steam, September 30, 2026): no Dollhime entry.
  • Patch 1.3.0 notes (Steam, October 6, 2026): Damage per trinket gained 40/80/120 → 50/100/150 with the “previous nerfs may have been too heavy” annotation.

The monster list files Dollhime under the Jinto pool, the Jinto region guide tells the nerf-wave story both entries sit inside, and the best teams overview carries the 1.3.0 read: a trinket engine partially un-nerfed.

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