Dollhime — the Trinket Scaler Batomon Showdown Un-Nerfed in 1.3.0
Patch 1.1.0 cut Dollhime's trinket payoff to 40/80/120; patch 1.3.0 raised it again, admitting "previous nerfs may have been too heavy."
FAQ
What did patch 1.1.0 change about Dollhime?
Did Dollhime get buffed back in patch 1.3.0?
What does "Damage per trinket" mean for Dollhime?
Is Dollhime good now?
What did the official patch notes say about Dollhime?
Two entries, twelve days apart, with the second one walking back the first:
| Patch | Date | Official change |
|---|---|---|
| 1.1.0 | Sep 22, 2026 | Damage per trinket 60/120/180 → 40/80/120 (Jinto Batomon section) |
| 1.2.0 | Sep 30, 2026 | No entry |
| 1.3.0 | Oct 6, 2026 | Damage per trinket gained 40/80/120 → 50/100/150 — “previous nerfs may have been too heavy” |
The 1.1.0 entry is a plain one-third cut with no commentary — Dollhime was one of sixteen Jinto engines nerfed in the sweep that answered the region’s day-10+ DPS gap. The 1.3.0 entry is the opposite: an un-nerf with a reason attached.
Reading the numbers as one arc
| State | Damage per trinket (Lv 1/2/3) | Where it comes from |
|---|---|---|
| Launch (1.0.0) | 60/120/180 | the baseline 1.1.0 cut from |
| After 1.1.0 | 40/80/120 | the Jinto nerf wave |
| After 1.3.0 | 50/100/150 | the partial un-nerf |
What the arc establishes, on the record: Dollhime’s trinket-scaling engine was strong enough to be cut with the Jinto wave, and weak enough after that cut for the developer to volunteer a correction two patches later. What it does not establish is where Dollhime actually ranks — the Batomon tier list carries both rows with the same honesty label the rest of the board uses: no public win-rate data exists for any monster.
What the record leaves open
- Dollhime’s cost, attack, health and the rest of its kit — “Damage per trinket” and the level-scaled values are the only ability numbers on official record.
- Which trinkets feed the engine, and how many a run realistically stacks — no official text enumerates the interaction.
- Any measured performance across the three states of the arc — the community has no Dollhime thread on this site’s record, friendly or hostile.
Every official source used on this page (all checked October 12, 2026)
- Patch 1.1.0 notes (Steam, September 22, 2026): Damage per trinket 60/120/180 → 40/80/120, Jinto Batomon section.
- Patch 1.2.0 notes (Steam, September 30, 2026): no Dollhime entry.
- Patch 1.3.0 notes (Steam, October 6, 2026): Damage per trinket gained 40/80/120 → 50/100/150 with the “previous nerfs may have been too heavy” annotation.
The monster list files Dollhime under the Jinto pool, the Jinto region guide tells the nerf-wave story both entries sit inside, and the best teams overview carries the 1.3.0 read: a trinket engine partially un-nerfed.
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