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All Monsters — the Batomon Showdown Dex (Batopedia)

Steamscuttle — Twice-Cut Tempo Piece in Batomon Showdown (1.2.0-1.3.0)

Named by patch 1.2.0 and cut again in 1.3.0 with the notes calling it "very popular and overperforming" — the only such double label besides Boomagon.

10/12/2026 1.3.0 Last updated: 10/12/2026 3 min read

FAQ

When did Steamscuttle first appear in the official record?
Patch 1.2.0 (September 30, 2026). Unlike most Jinto monsters, Steamscuttle was not part of the 1.1.0 launch-wave rebalances — its first official mention is its own balance entry: Cooldown 2.5 → 3, filed under Jinto Batomon.
What did patch 1.3.0 change about Steamscuttle?
Cooldown 3 → 3.5 — and this time the notes said why: "Very popular and overperforming." It is one of only two monsters the patch notes have ever described that way; the other is Boomagon, called "still the most popular pick in the game" in 1.1.0.
Has Steamscuttle ever been buffed?
No. Both of its balance entries are cuts, in consecutive patches, and no revert or un-nerf has followed — a sharper record than Cinnabark or Dollhime, whose over-cuts the developer partially walked back. The 3.5-second Cooldown is the current official number.
What does Steamscuttle actually do?
Unknown beyond the Cooldown line. Its ability text, cost, attack and health have never been published, and its Batopedia card has not been captured — the patch entries prove it is a cheap, fast-casting piece whose tempo was strong enough to cut twice, nothing more.

What did the official patch notes say about Steamscuttle?

The shortest official trail on this site: one stat, two cuts, one quote.

Patch Date Official change
1.2.0 Sep 30, 2026 Cooldown 2.5 → 3 (Jinto Batomon section — first mention anywhere)
1.3.0 Oct 6, 2026 Cooldown 3 → 3.5 — “Very popular and overperforming”

The 1.2.0 entry is unannotated: half a second added, no reasoning printed. Six days later the second cut arrived with the annotation most monsters never get.

What two straight cuts tell you

The pattern differs from the other double-touched Jinto monsters in one useful way. Cinnabark’s over-cut got reverted and Dollhime’s got partially restored — both corrections arrived when the developer re-read its own nerf wave. Steamscuttle’s second cut instead doubled down, adding another half second six days after the first, with popularity named as the reason. Neither 1.3.0’s other Jinto moves nor any later note has given any of it back.

Read as evidence: Steamscuttle was a cheap, fast tempo piece widespread enough to draw the developer’s attention within two weeks of its first appearance, and the tuning so far has moved in one direction only. What the record cannot say is whether 3.5 seconds is where it settles — the developer plans balance patches roughly every two weeks, and the gameVersion badge at the top of this page says which patch these numbers describe.

What is still unknown

  • Steamscuttle’s cost, attack, health and ability text — the Cooldown is the only card line on official record, printed without level qualifiers.
  • What it actually does in battle — no store screenshot, devlog or patch note describes the kit.
  • Any measured performance — no win-rate data exists for any monster, and no community thread on this site’s record argues Steamscuttle by name either way.
Every official source used on this page (all checked October 12, 2026)
  • Patch 1.2.0 notes (Steam, September 30, 2026): Cooldown 2.5 → 3, Jinto Batomon section — Steamscuttle’s first official mention.
  • Patch 1.3.0 notes (Steam, October 6, 2026): Cooldown 3 → 3.5 with the “Very popular and overperforming” annotation.
  • Patch 1.1.0 notes (Steam, September 22, 2026): no Steamscuttle entry — the monster predates its first balance record only in the sense that 1.2.0 was its debut.

The monster list files Steamscuttle under the Jinto pool, the best teams overview tracks the tempo engines both cuts aimed at, and the Batomon tier list keeps the 1.3.0 annotation in its patch record next to Boomagon’s, the only other official popularity callout.

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