Mythical & Shiny Batomon in Batomon Showdown — How to Get Them
Mythical and Shiny Batomon from the official record — the ??? tab, the stickers, the Gamer and Mystic Incense routes — and which paths remain community-reported.
FAQ
What does the "???" tab in the Batopedia mean?
Is Mythical a monster or a rarity?
How do you get Mythical Batomon?
How do you get a Shiny Batomon?
Do Shiny Batomon have different stats?
What is a Shiny Level 4 Mythic?
What are Mythical and Shiny Batomon?
Mythical is a rarity tier above Legendary; Shiny is a per-monster variant with its own stats. The Batopedia keeps a “???” tab “for event Batomon and mythicals”, and one route appears in official store media: the Gamer trainer, “Gain a Mythical monster on day 9”. All other routes are player accounts, labeled as such below.
The Mythical tier in the official record
Three pieces of the official record define the tier, and together they place it above everything the regular shop sells:
| Fact | Exact official wording | Source |
|---|---|---|
| Mythicals have a Batopedia home, next to the Event pool | ‘Added a “???” tab to the Batopedia for event Batomon and mythicals.’ | 1.0.0 release notes, Sep 15, 2026 |
| Mythical outranks Legendary | Alpha Crown: ‘Rarity: Legendary → Mythical’ — moved up because it ‘can be instantly game winning majority of games, so it would fit better as a mythical trinket’ | Patch 1.1.0 notes, Sep 22, 2026 |
| A Mythical-bearing trinket is officially named | ‘Fixed Mystic Incense’s Mythical being lost if you quit and continued mid-day before rerolling for it’ — a trinket called Mystic Incense holds a Mythical you reroll for | Witch Update (v1.4.0) notes, Oct 21, 2026 |
| The shop ladder itself stops at Legendary | Five rarity slots on the demo build’s Rank 1 odds bar (100% Common at Rank 1); 1.1.0’s Wishwash line climbs ‘Uncommon/Rare/Super Rare → Rare/Super Rare/Legendary’ | Demo shop screen; Patch 1.1.0 notes |
So the regular ladder ends at Legendary, and Mythical arrives from outside it — the ??? pool, event conversions and trinket promotions are where the record places it. The Event monsters that share the ??? tab are officially day-tagged, too: 1.1.0 calls Talonite ‘a day 6 event Batomon’.
What the record never does is name which monsters are Mythical. The closest thing to an enumeration is unofficial: the fan-maintained Batodex database lists a Mythical group — Aerophim, Cosmivore, Faebloom, Goldora, Omnichrome, Rigalord and Riglet, alongside placeholder entries literally named ‘NULL-00’ and ‘MissingN.’ — which matches the community’s day-9 names almost one-to-one. A fan database is not official text (and those NULL placeholders are a good look at why), so the roster stays unverified on this site. One name from it is now officially real, though: patch 1.2.0’s bugfix list mentions ‘the monsters a Rigalord devoured’ — official spelling Rigalord, not the community’s ‘Riglord’. The monster list tracks every officially named Batomon as the record grows.
Shiny Batomon and the Trophy, Medal and Star stickers
The April devlog defines three achievement stickers shown beside every Batomon in the Batopedia:
| Sticker | Official definition (devlog, April 27, 2026) |
|---|---|
| Trophy | ‘Earned for winning a championship with that Batomon’ |
| Medal | ‘Earned for winning a championship with that Batomon at level 3 (or higher)’ |
| Star | ‘Earned for winning a championship with a Shiny version of that Batomon’ |
The Star is where the game officially acknowledges Shinies: win a championship with the Shiny version and the card keeps a star. The inspect panel carries a dedicated SHINY button under its level selector, visible in the game’s own store screenshot:

Crop from an official Batomon Showdown store screenshot (berrymint, September 2026). What the SHINY button does is not explained in any source this site can quote.
Shiny variants carry their own numbers wherever the patch notes touch them:
| Monster | Normal value | Shiny value | Source |
|---|---|---|---|
| Danuki | Share of a knocked-out ally’s Damage: 100% → 70% | Shiny: 120% → 84% | Patch 1.1.0 |
| Torrantler | Cooldown: 8 → 7 | Shiny: 6.5 → 5.5 | Patch 1.1.0 |
| Sukoi | Max level from its level up: 4 → 3 | Shiny Sukoi: ‘Max level from its level up: 4 (unchanged)’ | Hotfix v1.0.1 |
| Wishwash | — | Shiny Wishwash at level 4: a bug made it “no better than the regular Wishwash at level 4” — fixed, so the Shiny is meant to do more at max level | Patch 1.3.0 |
Those last rows are the clearest evidence a Shiny is a mechanically distinct variant rather than a palette swap: one hotfix cut the normal Sukoi’s cap and left the Shiny’s alone, and patch 1.3.0 (October 6, 2026) fixed Shiny Wishwash “being no better than the regular Wishwash at level 4” — official confirmation that the Shiny form is supposed to be different at max level, in both directions the record now documents. The Medal definition ties the sticker chase to levels as well — a championship win at level 3 or higher — which is the territory of the leveling guide.
How do you get a Mythical Batomon?
The Gamer trainer is the one route the game itself advertises. The trainer-select screenshot on the official Steam store page shows the card in plain text:

Crop from an official Batomon Showdown store screenshot (berrymint, September 2026).
That is a first-party promise, not a player theory — but the community’s September trainer board still grades Gamer poorly, and the trainer tier list carries the whole argument. The short version: the promise arrives late and demands survival until day 9. One commenter’s entire case is the timing — ‘F tier… day 9???’; a kinder vote says ‘at least B, maybe A. If you can just stay alive until you get a mythic you can usually convert it into a win’; the board’s top-rated objection: ‘even when you hit the mythic, a lot of them don’t even stabilize you. I’ve limped into day 9, hit goldora or riglord, and my runs just end’.
Patch 1.2.0 (September 30, 2026) then upgraded the promise’s transparency: the Gamer “now tells you which Mythical it will give you from the start of the run, and you can inspect it from the trainer panel” — official QoL text. Knowing the target before day 1 changes the route’s planning math, though not its timing problem.
Everything beyond Gamer and Mystic Incense is a community account. The routes below converge in one thread that asks, flat out, ‘is Gamer the only way to get Mythicals in the game?’ — and two of them have since been sighted a second time outside it: the shop-spawning trinket read aloud from its own item text on Retromation’s stream, and the ticket upgrade in a separate run report. None has been reproduced in a documented run on this site:
| Route | What players report | Status |
|---|---|---|
| Gamer trainer (day 9) | ‘Gain a Mythical monster on day 9’ — the card text above; patch 1.2.0 QoL now names your Mythical from run start | Officially shown (store screenshot; 1.2.0 transparency QoL); in-game behavior not yet reproduced here |
| Mystic Incense (trinket) | ‘Mystic Incense’s Mythical’ — patch 1.4.0’s bugfix list names the trinket and its reroll; quitting mid-day before rerolling could lose the Mythical (fixed) | Officially named (1.4.0 bugfix); what it rerolls from, its rarity and its odds are undocumented |
| Shopkeeper + mythical ticket | ‘+1 to item tier means you can get mythical items, including a mythical ticket: rerolls a shop full of mythical mons’ — kept affordable with a Gildshell + Draconarch economy; the trainer board calls Shopkeeper ‘one of the few reliable mythical engines you get’ in Pantra, and another reply scopes it further: ‘It’s a mythic trinket, so basically only with the Shopkeeper or Treasure Hunter passives’ | Community — two threads; a run report adds the upgrade step: ‘a Legendary Ticket turned into a Mythical Ticket and I had a shop full of Mythicals’ |
| Golden Gift (mythic-shop trinket) | ‘a super rare (or legendary I forget) trinket that spawns a mythical in your shop’ — now with a name from the item text itself: Retromation’s video reads out ‘the golden gift, mythical monster will appear in the next shop’ | Community — one thread + item text read on stream |
| Rarity-raising trinkets | ‘a common trinket (Treasure Map?) that increases the rarity of your next trinket gift… you can hit the mythic trinket that puts a mythic in your next shop’; the same reply lists where Treasure Maps come from — ‘Nekoffin/Pawsperity/Shiny Trubbin/level up a common/etc’ | Community — one thread |
| Event choices can offer Mythicals outright | Event option text read on stream: ‘Top monster has +100% stats twice or mythical monster’ — matching a player’s summary that most classes ‘can’t even HAVE a mythic outside of extremely specific event RNG’ | Community — video footage of official event UI + one thread |
| Dragon egg + rarity event | ‘getting dragon egg into the event that upgrades your mons by 1 rarity’; patch 1.2.0 officially expanded Dragon Egg’s hatches to ‘Ouroblaze, Tsunamere and Stellagon — letting it hatch any Legendary dragon’ | Community route; the Dragon Egg pool update is official (1.2.0) |
| Mad Scientist → scientist event | ‘the first choice turn all the random legends you got into mythics’ | Community — one thread |
One variant has an official hook worth noting: the Masked Man’s card, visible in the same screenshot above, reads ‘Every 4 days, choose a trainer and gain their ability’ — and one player’s verdict, ‘masked man is basically gamer but better’, treats that as a second door into Gamer’s ability. The mechanism on the card is official; using it as a Mythical route is a community read.
The names that surface when players discuss the day-9 pull — Cosmivore, Goldora, Riglord, Riglet, Omnichrome, Aerophim, Faebloom, and, less confidently, Seraphim — are community vocabulary. They come from run reports (‘I’ve limped into day 9, hit goldora or riglord’; the Cosmivore showcase that opened the thread), and one reply on the trainer board grades six of them in a single breath: ‘Riglet is great but needs 1 round to absorb your batomon, Omnichrome is great but has high CD, Aerophim is great but is rng, Cosmivore is just too slow in scaling and works better with money builds, Goldora is ass at lv 1, Faebloom is only good for spawning more mythic items.’ Three of those names now have official or near-official standing: Rigalord is officially spelled and named in patch 1.2.0’s bugfix list (‘the monsters a Rigalord devoured’); Aerophim is named in patch 1.4.0’s bugfix list (adjacent-slot behavior, covered on the Aerophim page); and the fan-maintained Batodex database lists the whole Mythical group the community names — Aerophim, Cosmivore, Faebloom, Goldora, Omnichrome, Rigalord, Riglet — as unofficial, unverified data. Seraphim is the shakiest of the set: cited once as ‘probably the mythical that rerolls the creature and gives it multicast, forgot it’s name’, and absent from the fan database’s Mythical group entirely. No official source has matched any of these names to the ??? tab yet; they are recorded here as search aids, not as a confirmed Mythical list.
How do you get a Shiny?
The record defines Shinies by their finish line, not their start. A Star sticker is earned ‘for winning a championship with a Shiny version of that Batomon’ — so Shinies exist per monster, they can carry a run to a championship, and they bring their own numbers (table above). How one enters a run in the first place appears in no patch note, devlog or store description. The community’s Shiny threads are showcases of Shinies players already found, not farming guides — but two anecdotes now point the same direction: the trainer board’s note that Lucky Girl is ‘Shiny-focused’ (‘for some Batomon it legitimately makes them FAR stronger’), and a player in the Mythics thread who ‘managed to snag a couple shinies with a lucky girl run’. Two data points make a lead, not a method. One more reason to treat Shinies as mechanically distinct: a September build thread notes the Shiny plane ‘buffs the whole shop instead of just next bought’ — a behavior difference, not just a stat one.
The most-watched Shiny content treats it as the endgame ceiling: Retromation’s ‘Shiny Level 4 Mythic is Obviously Busted!’ stacks a Shiny onto a Level 4 Mythic — the Level 4 half of that combination is what the Level 4 guide maps from the official side.
Open questions this page is tracking (none answered by official sources yet)
- How a Shiny appears in a run — shop offer, event reward, trinket conversion, or something else entirely: undocumented.
- Odds — no probability for a Shiny appearing exists in any official source.
- What the SHINY button does — the Batopedia panel’s button is visible in store screenshots; its function is not explained anywhere this site can quote.
- Whether a Star sticker grants anything — the sticker marks the achievement; no official text attaches a reward to it.
Mythical runs worth watching
Two showcases cover the Mythical ceiling better than prose can — view counts as of September 27, 2026, the creators’ own numbers:
| Video | Channel | Views | What it shows |
|---|---|---|---|
| Shiny Level 4 Mythic is Obviously Busted! | Retromation | 42,716 | A Shiny Level 4 Mythic run |
| THIS IS IT!! 30+ wins with MYTHICALS! | Haelian | 22,160 | A 30+ win Mythical run |
Retromation — Shiny Level 4 Mythic is Obviously Busted!
Haelian — THIS IS IT!! 30+ wins with MYTHICALS!
Sources behind every claim on this page (patch notes re-checked October 24, 2026)
- Patch 1.0.0 release notes (Steam, September 15, 2026): ‘Added a “???” tab to the Batopedia for event Batomon and mythicals.’
- Patch 1.1.0 notes (Steam, September 22, 2026): Alpha Crown ‘Rarity: Legendary → Mythical’ with its ‘instantly game winning’ reasoning; Danuki ‘Shiny: 120% → 84%’; Torrantler ‘Shiny: 6.5 → 5.5’; Talonite called ‘a day 6 event Batomon’; the Wishwash rarity-ladder line.
- Hotfix v1.0.1 (Steam, September 16, 2026): ‘Sukoi Max level from its level up: 4 → 3’; Shiny Sukoi’s entry ending ‘Max level from its level up: 4 (unchanged)’.
- Patch 1.2.0 notes (Steam, September 30, 2026): Gamer QoL — ‘now tells you which Mythical it will give you from the start of the run, and you can inspect it from the trainer panel’; the Dragon Egg hatch list (‘Ouroblaze, Tsunamere and Stellagon’); the Rigalord bugfix line (‘the monsters a Rigalord devoured’).
- Witch Update (v1.4.0) notes (Steam, October 21, 2026): the Mystic Incense bugfix — ‘Mystic Incense’s Mythical being lost if you quit and continued mid-day before rerolling for it’; the Petrirex-and-Aerophim adjacent-slot bugfix line.
- Demo devlog (itch.io, April 27, 2026): the Trophy, Medal and Star sticker definitions, quoted verbatim.
- Official store media (Steam store page, checked September 27, 2026): the trainer-select screenshot with the Gamer card (‘Gain a Mythical monster on day 9’, with the Egg Breeder and Masked Man cards beside it) and the Batopedia inspect panel with Lv 1–4 buttons and the SHINY button.
- Batodex (fan-maintained database, batodex.com): the Mythical group listing (Aerophim, Cosmivore, Faebloom, Goldora, Omnichrome, Rigalord, Riglet, plus NULL placeholder entries) — unofficial data, unverified in-game on this site.
- r/BatomonShowdown: ‘This Mon is ridiculous, is Gamer the only way to get Mythicals in the game?’, the September trainer tier list thread — including the single reply grading six Mythicals by name — ‘Mythics are kinda dumb’ and ‘How is this multicast possible?’ — source of every community quote and route on this page.
- Retromation’s ‘Shiny Level 4 Mythic is Obviously Busted!’ video (embedded above): the Golden Gift item text (‘mythical monster will appear in the next shop’) and the event option (‘Top monster has +100% stats twice or mythical monster’) are read from the game’s own UI on stream.
Related Articles
monsters
Danuki — the Damage-Share Engine and Its Shiny Numbers in Batomon Showdown
Official record: 1.1.0 cut Danuki's knockout share to 70% (Shiny 84%), 1.3.0 cut Cost to 45, 1.5.0 raised the share to 85% — no Shiny value restated.
monsters
Wishwash — the Event Monster and Its Shiny Bugfix in Batomon Showdown
1.1.0 raised the trinket-rarity ladder Wishwash grants; 1.3.0 fixed Shiny Wishwash matching regular at level 4 — official proof Shinies are tuned separately.
monsters
Aerophim — the Most Consistent Mythical in Batomon Showdown
Named once in official patch text (1.4.0), card-documented by a fan database, and community-reported from the Mad Scientist event — every layer labeled.
Was this helpful?
Thanks for the feedback!