Mythical & Shiny Batomon in Batomon Showdown — How to Get Them
Mythical and Shiny Batomon from the official record — the ??? tab, the Trophy/Medal/Star stickers, the Gamer route — and which paths are still community-reported.
FAQ
What does the "???" tab in the Batopedia mean?
Is Mythical a monster or a rarity?
How do you get Mythical Batomon?
How do you get a Shiny Batomon?
Do Shiny Batomon have different stats?
What is a Shiny Level 4 Mythic?
What are Mythical and Shiny Batomon?
Mythical is a rarity tier above Legendary; Shiny is a per-monster variant with its own stats. The Batopedia keeps a “???” tab “for event Batomon and mythicals”, and one route appears in official store media: the Gamer trainer, “Gain a Mythical monster on day 9”. All other routes are player accounts, labeled as such below.
The Mythical tier in the official record
Three pieces of the official record define the tier, and together they place it above everything the regular shop sells:
| Fact | Exact official wording | Source |
|---|---|---|
| Mythicals have a Batopedia home, next to the Event pool | ‘Added a “???” tab to the Batopedia for event Batomon and mythicals.’ | 1.0.0 release notes, Sep 15, 2026 |
| Mythical outranks Legendary | Alpha Crown: ‘Rarity: Legendary → Mythical’ — moved up because it ‘can be instantly game winning majority of games, so it would fit better as a mythical trinket’ | Patch 1.1.0 notes, Sep 22, 2026 |
| The shop ladder itself stops at Legendary | Five rarity slots on the demo build’s Rank 1 odds bar (100% Common at Rank 1); 1.1.0’s Wishwash line climbs ‘Uncommon/Rare/Super Rare → Rare/Super Rare/Legendary’ | Demo shop screen; Patch 1.1.0 notes |
So the regular ladder ends at Legendary, and Mythical arrives from outside it — the ??? pool, event conversions and trinket promotions are where the record places it. The Event monsters that share the ??? tab are officially day-tagged, too: 1.1.0 calls Talonite ‘a day 6 event Batomon’.
What the record never does is name which monsters are Mythical. The ??? tab exists only in-game, no patch note or store page enumerates it, and this site does not guess — the monster list tracks every officially named Batomon and grows as the ??? tab gets verified in-game.
Shiny Batomon and the Trophy, Medal and Star stickers
The April devlog defines three achievement stickers shown beside every Batomon in the Batopedia:
| Sticker | Official definition (devlog, April 27, 2026) |
|---|---|
| Trophy | ‘Earned for winning a championship with that Batomon’ |
| Medal | ‘Earned for winning a championship with that Batomon at level 3 (or higher)’ |
| Star | ‘Earned for winning a championship with a Shiny version of that Batomon’ |
The Star is where the game officially acknowledges Shinies: win a championship with the Shiny version and the card keeps a star. The inspect panel carries a dedicated SHINY button under its level selector, visible in the game’s own store screenshot:

Crop from an official Batomon Showdown store screenshot (berrymint, September 2026). What the SHINY button does is not explained in any source this site can quote.
Shiny variants carry their own numbers wherever the patch notes touch them:
| Monster | Normal value | Shiny value | Source |
|---|---|---|---|
| Danuki | Share of a knocked-out ally’s Damage: 100% → 70% | Shiny: 120% → 84% | Patch 1.1.0 |
| Torrantler | Cooldown: 8 → 7 | Shiny: 6.5 → 5.5 | Patch 1.1.0 |
| Sukoi | Max level from its level up: 4 → 3 | Shiny Sukoi: ‘Max level from its level up: 4 (unchanged)’ | Hotfix v1.0.1 |
That last row is the clearest evidence a Shiny is a mechanically distinct variant rather than a palette swap: the same hotfix cut one form’s cap and left the other’s alone. The Medal definition ties the sticker chase to levels as well — a championship win at level 3 or higher — which is the territory of the leveling guide.
How do you get a Mythical Batomon?
The Gamer trainer is the one route the game itself advertises. The trainer-select screenshot on the official Steam store page shows the card in plain text:

Crop from an official Batomon Showdown store screenshot (berrymint, September 2026).
That is a first-party promise, not a player theory — but the community’s September trainer board still grades Gamer poorly, and the trainer tier list carries the whole argument. The short version: the promise arrives late and demands survival until day 9. One commenter’s entire case is the timing — ‘F tier… day 9???’; a kinder vote says ‘at least B, maybe A. If you can just stay alive until you get a mythic you can usually convert it into a win’; the board’s top-rated objection: ‘even when you hit the mythic, a lot of them don’t even stabilize you. I’ve limped into day 9, hit goldora or riglord, and my runs just end’.
Everything beyond Gamer is a community account. The routes below converge in one thread that asks, flat out, ‘is Gamer the only way to get Mythicals in the game?’ — none has been reproduced in a documented run on this site:
| Route | What players report | Status |
|---|---|---|
| Gamer trainer (day 9) | ‘Gain a Mythical monster on day 9’ — the card text above | Officially shown (store screenshot); in-game behavior not yet reproduced here |
| Shopkeeper + mythical ticket | ‘+1 to item tier means you can get mythical items, including a mythical ticket: rerolls a shop full of mythical mons’ — kept affordable with a Gildshell + Draconarch economy; the trainer board calls Shopkeeper ‘one of the few reliable mythical engines you get’ in Pantra | Community — two threads |
| Rarity-raising trinkets | ‘a common trinket (Treasure Map?) that increases the rarity of your next trinket gift… you can hit the mythic trinket that puts a mythic in your next shop’; a second voice adds ‘a super rare (or legendary I forget) trinket that spawns a mythical in your shop’ | Community — one thread |
| Dragon egg + rarity event | ‘getting dragon egg into the event that upgrades your mons by 1 rarity’ | Community — one thread |
| Mad Scientist → scientist event | ‘the first choice turn all the random legends you got into mythics’ | Community — one thread |
One variant has an official hook worth noting: the Masked Man’s card, visible in the same screenshot above, reads ‘Every 4 days, choose a trainer and gain their ability’ — and one player’s verdict, ‘masked man is basically gamer but better’, treats that as a second door into Gamer’s ability. The mechanism on the card is official; using it as a Mythical route is a community read.
The names that surface when players discuss the day-9 pull — Cosmivore, Goldora, Riglord, Riglet, Omnichrome, Aerophim, Faebloom — are community vocabulary too. They come from run reports in the same threads (‘I’ve limped into day 9, hit goldora or riglord’; the Cosmivore showcase that opened the thread), and no official source has matched any of them to the ??? tab yet. They are recorded here as search aids, not as a confirmed Mythical list.
How do you get a Shiny?
The record defines Shinies by their finish line, not their start. A Star sticker is earned ‘for winning a championship with a Shiny version of that Batomon’ — so Shinies exist per monster, they can carry a run to a championship, and they bring their own numbers (table above). How one enters a run in the first place appears in no patch note, devlog or store description. The community’s Shiny threads are showcases of Shinies players already found, not farming guides, which matches this site’s read that no verified method exists to publish.
The most-watched Shiny content treats it as the endgame ceiling: Retromation’s ‘Shiny Level 4 Mythic is Obviously Busted!’ stacks a Shiny onto a Level 4 Mythic — the Level 4 half of that combination is what the Level 4 guide maps from the official side.
Open questions this page is tracking (none answered by official sources yet)
- How a Shiny appears in a run — shop offer, event reward, trinket conversion, or something else entirely: undocumented.
- Odds — no probability for a Shiny appearing exists in any official source.
- What the SHINY button does — the Batopedia panel’s button is visible in store screenshots; its function is not explained anywhere this site can quote.
- Whether a Star sticker grants anything — the sticker marks the achievement; no official text attaches a reward to it.
Mythical runs worth watching
Two showcases cover the Mythical ceiling better than prose can — view counts as of September 27, 2026, the creators’ own numbers:
| Video | Channel | Views | What it shows |
|---|---|---|---|
| Shiny Level 4 Mythic is Obviously Busted! | Retromation | 42,716 | A Shiny Level 4 Mythic run |
| THIS IS IT!! 30+ wins with MYTHICALS! | Haelian | 22,160 | A 30+ win Mythical run |
Retromation — Shiny Level 4 Mythic is Obviously Busted!
Haelian — THIS IS IT!! 30+ wins with MYTHICALS!
Sources behind every claim on this page (checked September 27, 2026)
- Patch 1.0.0 release notes (Steam, September 15, 2026): ‘Added a “???” tab to the Batopedia for event Batomon and mythicals.’
- Patch 1.1.0 notes (Steam, September 22, 2026): Alpha Crown ‘Rarity: Legendary → Mythical’ with its ‘instantly game winning’ reasoning; Danuki ‘Shiny: 120% → 84%’; Torrantler ‘Shiny: 6.5 → 5.5’; Talonite called ‘a day 6 event Batomon’; the Wishwash rarity-ladder line.
- Hotfix v1.0.1 (Steam, September 16, 2026): ‘Sukoi Max level from its level up: 4 → 3’; Shiny Sukoi’s entry ending ‘Max level from its level up: 4 (unchanged)’.
- Demo devlog (itch.io, April 27, 2026): the Trophy, Medal and Star sticker definitions, quoted verbatim.
- Official store media (Steam store page, checked September 27, 2026): the trainer-select screenshot with the Gamer card (‘Gain a Mythical monster on day 9’, with the Egg Breeder and Masked Man cards beside it) and the Batopedia inspect panel with Lv 1–4 buttons and the SHINY button.
- r/BatomonShowdown: ‘This Mon is ridiculous, is Gamer the only way to get Mythicals in the game?’ and the September trainer tier list thread — source of every community quote and all four community routes.
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