Sukoi — Nerfed Twice in Seven Days in Batomon Showdown (v1.0.1 + 1.1.0)
The Jinto monster hit by a hotfix and a balance patch one week apart: self-leveling capped at 3, then cooldowns tripled — while Shiny Sukoi kept the old cap.
FAQ
What did hotfix v1.0.1 change about Sukoi?
What did patch 1.1.0 do to Sukoi?
Why is Shiny Sukoi's level cap different?
Is Sukoi still playable after the double nerf?
What did the official patch notes say about Sukoi?
Sukoi’s official balance trail is two entries in seven days, both pointing down:
| Patch | Date | Official change |
|---|---|---|
| Hotfix v1.0.1 | Sep 16, 2026 | Max level from its level up: 4 → 3; “Shiny Sukoi: Max level from its level up: 4 (unchanged)” |
| 1.1.0 | Sep 22, 2026 | Cooldown 6/3/2 → 9/4.5/3 (Jinto Batomon section) |
| 1.2.0 / 1.3.0 | Sep 30 / Oct 6, 2026 | No entry either time |
The hotfix landed the day after launch +1, and it is a targeted nerf with an unusual shape: rather than touching damage or cooldown, it capped the monster’s own ability to climb levels. Six days later the 1.1.0 balance pass hit the other axis, tripling the cooldown at every level tier — the largest relative cooldown cut in the sixteen-monster Jinto sweep.
What the Shiny line proves
The v1.0.1 entry is two facts in one line. The first is the nerf; the second is the footnote that outlived it: “Shiny Sukoi: Max level from its level up: 4 (unchanged)”. The developer cut the normal form’s cap and deliberately left the Shiny’s alone — which means, on official record, a Shiny variant can have different tuning than the monster it mirrors, and the patch notes say so explicitly when they touch one.
That line is why Sukoi appears in the Shiny conversation at all: the site’s Mythical & Shiny guide drafts the same evidence next to Danuki’s separate Shiny damage share and Torrantler’s separate Shiny cooldown. TheBatopedia side of it is documented too — level selectors run Lv 1 through Lv 4, which is the leveling guide’s territory, and Sukoi’s cap is that page’s example of a level-up effect officially limited below 4.
What the double nerf does not settle
- Sukoi’s cost, attack, health and ability text — the level cap and the Cooldown are the only lines of its card on official record.
- What Sukoi’s ability actually does beyond self-leveling — no public source on this site’s record describes the rest of the kit.
- Any measured performance. No win-rate, pick-rate or replay data exists; the “deepest nerf” label measures the size of the cut, not the size of the fall.
Every official source used on this page (all checked October 12, 2026)
- Hotfix v1.0.1 (Steam, September 16, 2026): “Sukoi Max level from its level up: 4 → 3” and the “Shiny Sukoi: Max level from its level up: 4 (unchanged)” footnote.
- Patch 1.1.0 notes (Steam, September 22, 2026): Cooldown 6/3/2 → 9/4.5/3, filed under Jinto Batomon.
- Patch 1.2.0 and 1.3.0 notes (1.2.0, 1.3.0): no Sukoi entry in either pass — the double-nerf numbers remain current.
The monster list files Sukoi under the Jinto pool with its hotfix-era debut noted, the leveling guide covers the level system its cap bends, and the Batomon tier list keeps both nerfs in its patch-by-patch record.
Related Articles
guides
Batomon Showdown Types & Team Building — What Is Confirmed
Which types are officially on record in Batomon Showdown, how additional types are granted, and a team-building frame that stops where the record stops.
guides
Twins — Batomon Showdown's Copy Trainer, on the Record (Patch 1.2.0 QoL)
Every Twins fact on record: 1.0.0's six-trainer line, 1.2.0's copy-sells-for-0 card text, the community's #2 rating and the level-4 Swoonet line.
monsters
Aviarab — the Multicast Engine Batomon Showdown Officially Confirmed in 1.3.0
Patch 1.3.0 confirms Aviarab arms Multicast on the next Flying Batomon, prices it up because multicast "is very strong," and bugfixes the Zephyrex interaction.
Was this helpful?
Thanks for the feedback!