Batomon Showdown Monster List — the Batomon Dex & Wiki (Batopedia)
The Batomon Showdown monster list & dex — every officially named Batomon by pool (Pantra, Jinto, Event, Cross-Region); the in-game Batopedia is the full 100+ list.
FAQ
How many Batomon are in Batomon Showdown?
What are the "???" monsters in the Batopedia?
What regions do Batomon come from?
Do Shiny Batomon have different stats?
Why does this list not show all 100+ monsters yet?
How many Batomon are in Batomon Showdown?
The official Google Play listing says the game ships “with 100+ Batomons”, and the 1.0.0 release notes add that the Jinto region alone brought “50+ new Batomon”. No complete roster has been published outside the game — the in-game Batopedia is the only full list. This page accounts for 77 monsters so far, each name traceable to an official source.
How this list is organized
The 1.1.0 patch notes file every rebalanced monster under four headings — Jinto Batomon, Pantra Batomon, Event Batomon, Cross-Region Batomon — and that is the structure this page keeps. Pools are not types: a monster’s type (Fire, Water, Grass, Bug and more) shows on its Batopedia card, filterable since 1.0.0, while its pool says where it comes from.
| Pool | What the official record says | Named here so far |
|---|---|---|
| Pantra | The launch region; 14 buffed in 1.1.0, three more named by 1.2.0, five filed by 1.3.0 | 22 |
| Jinto | Added at 1.0.0 “with 50+ new Batomon”; 16 rebalanced plus an evolution pair in 1.1.0, ten more named by 1.2.0, three by 1.3.0 | 31 |
| Event | Its own 1.1.0 section; these monsters live in the Batopedia’s “???” tab | 3 |
| Cross-Region | Its own 1.1.0 section; one monster named | 1 |
Strength is a different question from existence, so this page deliberately skips ratings — which of these monsters are strong after the 1.1.0 nerfs and buffs is what the Batomon tier list tracks, and what they do once assembled is the best teams page’s job. Trainers bend which of these monsters you actually see in a shop, and the trainer tier list ranks that half of the draft; the Twins guide tracks the copy trainer on the record.
Jinto Batomon
Jinto is the bigger half of the game: the 1.0.0 notes introduced it “with 50+ new Batomon”, and the 1.1.0 patch then rebalanced sixteen of its named monsters in one sweep — the developer’s own reason being that at day 10 and beyond, Jinto teams were outputting “almost 2 times” the median DPS of Pantra teams. The thirty-one below are every Jinto monster the official notes have named so far — eighteen through the 1.1.0 wave, ten more through 1.2.0’s second pass, then Kappow, Sarudo and Aviarab in 1.3.0; the rest of the fifty-plus land here as they are verified in-game.
| Batomon | Official record | First named in |
|---|---|---|
| Rattleghast | Rebalanced (nerf) in 1.1.0 | Patch 1.1.0 |
| Petrirex | Nerfed in 1.1.0, cut again in 1.2.0 (Damage removed, Cooldown 5.5 → 7), cooldown reverted in 1.3.0 (7 → 5.5) — now has its own page | Patch 1.1.0 |
| Ginsage | Rebalanced (nerf) in 1.1.0 | Patch 1.1.0 |
| Ninflora | Rebalanced (nerf) in 1.1.0; its victory cooldown-speed was cut again in 1.2.0 | Patch 1.1.0 |
| Brimtoad | Rebalanced (nerf) in 1.1.0 | Patch 1.1.0 |
| Sukoi | Self-leveling capped at level 3 in hotfix v1.0.1 (Shiny kept at 4), then the wave’s deepest cooldown cut in 1.1.0 (6/3/2 → 9/4.5/3). Now has its own page | Hotfix v1.0.1 |
| Dollhime | Rebalanced (nerf) in 1.1.0 (Damage per trinket 60/120/180 → 40/80/120); partially un-nerfed in 1.3.0 — “previous nerfs may have been too heavy”. Now has its own page | Patch 1.1.0 |
| Mallogre | Rebalanced (nerf) in 1.1.0; Cooldown 9 → 8 in 1.3.0 | Patch 1.1.0 |
| Orcana | Rebalanced (nerf) in 1.1.0 | Patch 1.1.0 |
| Tengusto | Rebalanced (nerf) in 1.1.0 | Patch 1.1.0 |
| Danuki | Damage share cut 100% → 70% (Shiny 120% → 84%) in 1.1.0; Cost 50 → 45 in 1.3.0; share raised 70% → 85% in 1.5.0 — base only, no Shiny value restated. Now has its own page | Patch 1.1.0 |
| Snapscald | Rebalanced (nerf) in 1.1.0 | Patch 1.1.0 |
| Lumijel | Rebalanced (nerf) in 1.1.0 — its Shiny variant carries its own numbers | Patch 1.1.0 |
| Ouroblaze | Rebalanced (nerf) in 1.1.0 | Patch 1.1.0 |
| Cinnabark | Cooldown 4 → 5 in 1.1.0 — reverted in 1.2.0 as “a little overzealous”. Now has its own page | Patch 1.1.0 |
| Drumire | Cost 40 → 50 in 1.1.0 — reverted in 1.2.0 as part of the same “overzealous” walk-back | Patch 1.1.0 |
| Pipskull | Its evolution into Ratacomb moved to the third knockout in 1.1.0 | Patch 1.1.0 |
| Ratacomb | Pipskull’s evolution, named in the same 1.1.0 line | Patch 1.1.0 |
| Nekoffin | Damage 250/500/750 → 200/400/600 in 1.2.0 | Patch 1.2.0 |
| Vengrieve | Cooldown 6/3/2 → 7.5/3.75/2.5 in 1.2.0; named a week earlier in the 1.1.0 turn-order bugfix (“an enemy Vengrieve or Reapra”) | Patch 1.2.0 |
| Cairnage | Shield-to-Damage multiplier x1/2/3 → x0.8/1.6/2.4 in 1.2.0; 1.3.0 nerfed partner Opalion “to weaken the Cairnage synergy” — the notes’ first named-synergy line. Now has its own page | Patch 1.2.0 |
| Cawnushi | Damage per knockout 70/140/210 → 60/120/180 in 1.2.0 | Patch 1.2.0 |
| Shrinell | Cost 50 → 55 in 1.2.0 | Patch 1.2.0 |
| Shikitsune | Cooldown Speed per revive 20/40/60% → 15/30/45% in 1.2.0; named in 1.3.0’s Bonshell/Petrirex revive bugfix | Patch 1.2.0 |
| Emburn | Burn restricted to its own and allies’ knockouts, Burn per knockout 4/8/12 → 3/6/9 in 1.2.0 | Patch 1.2.0 |
| Bonshell | Damage and Shield per cast 100/200/300 → 80/160/240 in 1.2.0; named in the 1.3.0 revive bugfix | Patch 1.2.0 |
| Steamscuttle | Cooldown 2.5 → 3 in 1.2.0, then 3 → 3.5 in 1.3.0 — “Very popular and overperforming”. Now has its own page | Patch 1.2.0 |
| Opalion | First balance entry in 1.2.0 (Cooldown 8 → 9, Shield 84 → 90); 1.3.0 followed with Cooldown 9 → 6 and a named Cairnage-synergy cut; 1.5.0 named the Opalion + Bonshell pair — Cooldown 6 → 6.5. Now has its own page | Patch 1.2.0 |
| Kappow | Rebalanced in 1.3.0 — Cost 30 → 25, Cooldown 4.5 → 5.5 (gold-gain engine retuned) | Patch 1.3.0 |
| Sarudo | Rebalanced in 1.3.0 — Cost 35 → 25, called “underperforming hard” | Patch 1.3.0 |
| Aviarab | Cost 20 → 25 in 1.3.0 for granting Multicast (“very strong… overperforming”); the same patch’s bugfix defines its arming rule. Now has its own page | Patch 1.3.0 |
Pantra Batomon
Pantra is the region the demo shipped with, and its fourteen officially named monsters all arrive by the same route: the 1.1.0 patch buffing “some lesser played or underperforming Pantra Batomon”, in the developer’s words, to pull the region back toward Jinto’s power level. Being buffed because you underperformed is not a badge — but it does make these fourteen the patch’s clearest official statement about the region’s roster.
| Batomon | Official record | First named in |
|---|---|---|
| Clawnetic | Rebalanced in 1.1.0 — its Multicast went 1/1/1 → 1/2/3 per level, with Charge pinned to 1 second | Patch 1.1.0 |
| Galvanine | Rebalanced (buff) in 1.1.0 | Patch 1.1.0 |
| Torrantler | Rebalanced (buff) in 1.1.0 — its Shiny cooldown is officially listed separately | Patch 1.1.0 |
| Dribblet | Rebalanced (buff) in 1.1.0 | Patch 1.1.0 |
| Emperooze | Rebalanced (buff) in 1.1.0 | Patch 1.1.0 |
| Panbud | Rebalanced (buff) in 1.1.0 | Patch 1.1.0 |
| Bambudo | Rebalanced (buff) in 1.1.0 | Patch 1.1.0 |
| Zephyrex | Rebalanced (buff) in 1.1.0 — Cooldown 11 → 10; 1.3.0’s bugfix names it as a Flying Batomon that can’t gain Multicast. Now has its own page | Patch 1.1.0 |
| Noxalith | Rebalanced (buff) in 1.1.0 | Patch 1.1.0 |
| Magmalith | Rebalanced (buff) in 1.1.0 | Patch 1.1.0 |
| Pyronade | Rebalanced (buff) in 1.1.0 | Patch 1.1.0 |
| Coalem | Rebalanced (buff) in 1.1.0 — Shield 450/900/1350 → 550/1100/1650; untouched by 1.2.0 and 1.3.0. Now has its own page | Patch 1.1.0 |
| Aster | Rebalanced (buff) in 1.1.0 | Patch 1.1.0 |
| Electranade | Rebalanced in 1.1.0 — its Shock numbers were cut (28/56/84 → 25/50/75) inside the buff wave | Patch 1.1.0 |
| Thorntail | Rebalanced in demo v0.8.5 (Cooldown 6.5 → 6, a buff); 1.2.0 raised its Damage per Poison applied to 8/16/24 — first pool filing: Pantra | Demo notes v0.8.5 |
| Noxnimbus | Poison to adjacent Toxic allies 2/4/6 → 3/6/9 in 1.2.0; Cooldown 4 → 3 in 1.3.0 — two consecutive buffs; Cooldown 3 → 3.5 in 1.5.0, an explicit revert | Patch 1.2.0 |
| Cinderfly | Cost 30 → 25; Burn 6 → 7 in 1.2.0 | Patch 1.2.0 |
Five more Pantra names have since arrived by other routes: patch 1.3.0 (October 6, 2026) officially filed Guardiant, Lignite, Stalagrove, Aegistruct and Geminiss under Pantra in its balance sections — the first three had waited in the “pool not yet verified” and store-media lists below, and the balance entries give Lignite its first numbers on record (Burn-to-Damage x15/30/45 → x20/40/60, Cooldown 4 → 5). Guardiant also carries the bug-collector event screenshot’s “Gain a level 2 Guardiant” reward, making it one of the few monsters with three separate official sightings.
Event and Cross-Region Batomon
Four officially named monsters sit outside the two regions. The three Event Batomon are also the reason the Batopedia grew a “???” tab — the 1.0.0 notes added it “for event Batomon and mythicals” — and the one Cross-Region monster is the most talked-about Batomon in the game.
| Batomon | Pool | Official record | First named in |
|---|---|---|---|
| Boomagon | Cross-Region | Called “still the most popular pick in the game” in the 1.1.0 notes — which then slightly nerfed it for a second straight patch; untouched since, through 1.5.0. Now has its own page | Demo notes v0.8.5 |
| Talonite | Event | Rarity moved Uncommon → Rare in 1.1.0, officially “a slight nerf”; untouched since. Now has its own page | Patch 1.1.0 |
| Wishwash | Event | The trinket rarity it grants moved up a tier in 1.1.0 — officially for underperforming; 1.3.0 then fixed Shiny Wishwash “being no better than the regular Wishwash at level 4”. Now has its own page | Patch 1.1.0 |
| Basilord | Event | Buffed in 1.1.0 for underperforming | Patch 1.1.0 |
Boomagon being “centralizing” is the developer’s word, and it shows in team-building too — comps built around it and the teams that hate facing it both live on the best teams page.
Named in official posts, pools not yet verified
Fourteen more monsters are officially named without an official pool label, so they wait here rather than being filed under a region they may not belong to — patch 1.2.0’s balance sections moved Vengrieve and Thorntail out of this table (into Jinto and Pantra above), and patch 1.3.0’s Pantra filings moved Guardiant and Geminiss out in October 2026.
| Batomon | Where the official record names it |
|---|---|
| Beetdown | Hotfix v1.0.1 — balance change alongside Sukoi |
| Reapra | Patch 1.1.0 bugfix (alongside Vengrieve); also the August 31 matchmaking news |
| Dirgefin | August 31, 2026 news post — matchmaking adjusted to lower the odds of meeting strong Dirgefin, Celestia and Reapra teams |
| Celestia | August 31, 2026 news post (same matchmaking adjustment) |
| Berroon | Demo notes v0.8.5 — ability reworked |
| Craghorn | Demo notes v0.8.5 — cost raised ($25 → $30); 1.5.0 moved it back, Cost 30 → 25 |
| Formiqueen | Demo notes v0.8.5 — rebalanced |
| Mosslug | Demo notes v0.8.5 — rebalanced |
| Stingarde | Demo notes v0.8.5 — rebalanced |
| Dracana | Patch 1.5.0 balance section (November 6, 2026) — Cost 30 → 40 |
| Draconarch | Patch 1.5.0 balance section — named in the Gildshell synergy line, whose sell-value trigger was retimed “to break up the synergy” |
| Lamplet | Patch 1.5.0 balance section — now grants Multicast on level up (1/1/1 → 1/2/3), Burn per cast 1/2/3 → 1; Patch 1.5.1 (November 11) — Cooldown 2.5 → 4 |
| Prismagon | Patch 1.5.0 balance section — Cooldown 4.5 → 4 |
| Sunsage | Patch 1.5.0 balance section — Cooldown 5.5 → 6 (alongside Scorchimp) |
The five demo-era names predate the Jinto region — the demo build never had it — and the five 1.5.0 additions arrive in balance lines that print no pool heading. Which pool each belongs to is exactly the kind of thing this page does not guess at.
Seen in official media, numbers still pending
Six more monsters are confirmed by the game’s own store media rather than patch text — clearly legible in the Batopedia collection grid shown in the official store loop and the bug-collector event screenshot. A seventh, Stalagrove, moved up to the Pantra table after 1.3.0’s balance sections filed it by pool:
| Batomon | Where it officially appears |
|---|---|
| Pebbler | The Batopedia collection grid in the official “Level up your Batomon” store loop |
| Scorchimp | Same collection-grid frame, one card right of Pebbler |
| Gildshell | Same grid; also the bug-collector event screenshot (“Gain a Gildshell with +20 Damage”) on the store page |
| Brawlmantis | The bug-collector event screenshot (“gain a Brawlmantis with +1 Multicast”) and the collection-grid loop |
| Puffloon | The collection-grid pan in the same store loop |
| Voltalith | The collection-grid pan in the same store loop |

Frame from the official “Level up your Batomon” loop video on Batomon Showdown’s Steam store page (berrymint, September 2026).
The Batopedia is the complete list — use it while this one grows
Everything this page cannot yet give you per monster, the game’s own encyclopedia documents officially. Patch 1.0.0 is the source of each of these:
- “Added a filter to the Batopedia. You can filter Batomon by type or rarity.” — the fastest way to answer “which monsters are Fire?” or “what Legendary exists?” without any wiki.
- “Added the Batomon inspect sheet. Right-click a monster in the shop, in battle, on an event or in the Batopedia to see its full stats, ability and evolution chain.” — per-monster numbers at three levels, exactly what the tables above are still collecting.
- ‘Added a “???” tab to the Batopedia for event Batomon and mythicals.’ — where the uncollected tail of this list hides.
- The Batopedia also shows entire evolution chains for multi-stage monsters, so a card like Pipskull → Ratacomb reads as one connected entry rather than two.
The level selector on each Batopedia card runs Lv 1 through Lv 4 — how those levels work, and what the game documents about them, is the leveling guide’s subject.
Mythical and Shiny Batomon
Two special marks cut across all four pools, and both are officially real. Mythical is a rarity tier above Legendary — patch 1.1.0 moved the Alpha Crown trinket up to it — and Mythical monsters live in the Batopedia’s “???” tab next to the Event pool. The game’s own trainer-select store media advertises one route in plain text: the Gamer trainer — a card that read “Gain a Mythical monster on day 9” until patch 1.5.0 (November 6, 2026) moved that arrival, and its $30 payout, up to day 8.
Shiny variants are per-monster, with their own stats where the patch notes touch them: 1.1.0 lists Danuki’s Shiny damage share at 120% → 84% and Torrantler’s Shiny cooldown at 6.5 → 5.5 seconds, separate from their normal values. The Batopedia’s three achievement stickers include the Star, officially defined as winning a championship with a monster’s Shiny version. Which monsters have verified Mythical or Shiny forms, and every acquisition route, is the Mythical & Shiny guide’s territory.
Watch: the two roster-expansion showcases
The Jinto wave is the biggest roster event so far, and two community showcases frame it — view counts as of September 27, 2026. Their numbers are the creators’ own; the official count language remains “50+ new Batomon” from the 1.0.0 notes.
| Video | Channel | Views (2026-09-27) | What it covers |
|---|---|---|---|
| 60+ New Batomon and New Trainers! | SuperAutoGaming | 12,791 | The new-set roster and trainers |
| 50+ NEW Batomon?! The Full Release Changes EVERYTHING! | Danagast | 4,563 | The 1.0.0 roster expansion |
SuperAutoGaming — 60+ New Batomon and New Trainers!
Danagast — 50+ NEW Batomon?! The Full Release Changes EVERYTHING!
Every official source used on this page (all checked November 12, 2026)
- Patch 1.5.1 notes (Steam, November 11, 2026): Lamplet Cooldown 2.5 → 4; Burglar no longer steals Plain Lure, Sweet Lure or Link Cable; ranked-rating exploit fix.
- Patch 1.5.0 notes (Steam, November 6, 2026): the five new balance-section names (Dracana, Draconarch, Lamplet, Prismagon, Sunsage) and the 1.5.0 rows appended to the Danuki, Opalion, Noxnimbus, Craghorn and Boomagon entries above. (Steam news URL pending — to be added on the next source sweep.)
- Patch 1.1.0 notes (Steam, September 22, 2026): the four pool sections and all 36 rebalanced names, Pipskull’s third-knockout evolution, the Vengrieve/Reapra bugfix line, Boomagon’s “most popular pick” quote, Shiny stat entries, Alpha Crown to Mythical.
- Patch 1.0.0 notes (Steam, September 15, 2026): “Added the Jinto region with 50+ new Batomon!”, the Batopedia filter and “???” tab, the inspect sheet with evolution chains, the Geminiss balance entry, “Level 4 now resells at its level 3 price”.
- Hotfix v1.0.1 (Steam, September 16, 2026): Beetdown balance, Sukoi’s level cap lowered to 3.
- Demo notes v0.8.5 (Steam, August 25, 2026): Berroon rework; Craghorn, Guardiant, Formiqueen, Mosslug, Thorntail, Stingarde rebalances.
- Mobile version news (Steam, August 31, 2026): the Dirgefin/Celestia/Reapra matchmaking adjustment.
- Demo devlog (itch.io, April 27, 2026): Trophy/Medal/Star sticker definitions.
- Google Play listing: “with 100+ Batomons” — the official total.
- Official store media (Steam store page): the “Level up your Batomon” loop (Batopedia grid frames) and the bug-collector event screenshot.
If a monster on this page keeps beating you, the counter guide collects what the community recommends against the usual suspects, and the tier list shows where each name sits after 1.1.0. When the next balance patch lands — the developer plans them roughly every two weeks — the gameVersion badge at the top of this page tells you whether the roster record has been re-checked against it.
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